Placeholder in case I ever use this later.
Published on May 6, 2010 By Alstein In PC Gaming

http://store.steampowered.com/news/3792/

I wonder if this means Brad Wardell will stop working with Civ V.

I just can't support DRM, that while not TOO bad, helps enforce a near-monopoly.  This may be a blow to the other DD providers- as this is the biggest game to do this so far.

 

Hopefully EWOM is everything I want, because now I'm relying on it.

 

(Note: I do use Steam, I just won't support being forced to use it on non-Valve products)


Comments (Page 31)
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on May 29, 2010

arstal



The most aggressive decision Stardock could take is a takeover of Paradox, or at least Gamersgate.


Combine Impulse+GG marketshare, and you have around 16% I think.  That's enough to have muscle against Steam.


 

 

I want Stardock to start publishing in UK/Europe so I don't have to get limited editions of their games shipped internationally from the States, which costs me extra!  

Apparently, as far as I know from my last chat, Elemental isn't even getting a retail release here, or at the very least, no special LE deal local. 

 

 

Anyway it is a shame Civ 5 has got the Steamworks lock in. I've got the whole series so far, played them since I was 5 years old. I don't like the direction of PCs going closed but given the trends, it seems people, even with the internet in general with growing fears of security and what have you are seeming to tolerate this closed, gated community sort of thing when it comes to digital products. 

 

on May 29, 2010

ZehDon
Valve, founded by ex-Microsoft employees, would be more than capable of avoiding this problem.

 

OK, that explains a lot about how steam is operating in a business sense. They do want monopoly control and I would not be surprised if they are connected to microsoft in some sort of shady, back alley way. Even if there is nothing in the official paper trail of either that connects the two.

 

While I was dubious about using steam for any product, I'll be certain to boycott them completely now.

on May 30, 2010

scratchthepitch

OK, that explains a lot about how steam is operating in a business sense. They do want monopoly control and I would not be surprised if they are connected to microsoft in some sort of shady, back alley way. Even if there is nothing in the official paper trail of either that connects the two.

And that's why they have released Steam on Mac three weeks ago...

 

on May 30, 2010

To be honest, I don't understand TBS and Civ enthusiasts claiming that they won't by Civ V. Actually, I don't believe the claim either - I'd bet most of you will in the end buy Civ V anyway. To me it feels stupid to skip a great came (if it turns out to be one, that is) just because of a move by 2K that is bad from their producer point of view.

To recap, I understand and agree with

1) Brad thinking the move by 2K is stupid

2) Brad not going to mod for Civ V as a statement (still have a hunch that he might buy and play it, depends on does his businessman or tbs-gamer side win)

3) Impulse not selling in-house games on Steam and vice versa

4) Steam trying to get deals such as this one with 2K

5) Steam's business model in general being very successful and making sense (even though I don't like it)

6) Stardock's business model in general being very successful and making sense (and I like it too, until they get the monopoly and become the monster Brad keeps talking about)

7) Consumers here not being happy with this news, even though it doesn't really affect their lives all that much


What I do not understand is

1) Consumers here saying they will skip a game they would love and have been waiting for years just because it is only available from store X

2) Why it's so hard to understand that it's 2K who is at fault here, not Valve, and that this isn't a consumer issue, but rather a producer issue

 

If games being released as Steamworks-exclusive becomes commonplace, this will be a big problem for us consumers. However, I'm not going to sacrifice not playing Civilization V just because of some possible future scenario. I let Stardock (and other publishers) fight the good fight for me, and I will always support Impulse over Steam when possible. But let's be real here, we're talking about Civ V, not some random average game we can live without.  

on May 30, 2010


EDIT; On further review, resources apparently equal 1. Not 1 per turn, or whatever, but 1 iron resource is enough to build 1 swordsmen. Now, unless resources are just everywhere, how the hell is someone supposed to have any kind of army. Guess lbgsloan was right and it becoming completely non-militaristic.

That sounds like something that will probably change (via number tweaking), but units don't stack. You don't have anywhere to put 50 swordsmen, so you don't need the ability to build that many at once anyway.

on May 30, 2010

Nick-Danger

Quoting Myles, reply 449
...No unit stacking will be very interesting, but removing tech trading completely is plain stupid. Why not make it a choice like in other games? Religion didn't have much of an effect, so meh, but didn't Beyond the Sword have unique leader traits already?...Maybe they removed tech trading/etc. so they can add it back in in an expansion... or sell it as DLC.
And removing religion may be to 'not offend' the masses (PC for the PC?).

It seems they're dumbing down... errrr... 'simplifying' the game.  I know they're trying to get a civ-type game on all platforms, even a mobile for phones, and perhaps this 'simplifying' is to facilitate that (ie -- lowest common denominator type of thing).

Religion was removed because of your first reason: it just didn't do a lot. It was dumbed down in Civ 4 so as to not "offend" anybody, and you can remove it entirely with a minimal impact on how the game actually works. Really it wasn't done overly well.

BTS doesn't have unique leader traits. Each leader has a unique combination of the standard traits, and each Civ has a unique unit/building.

Tech trading was removed mostly because the computer tends to cheese abuse it anyway.

on May 30, 2010

Tridus

Quoting Myles, reply 449
EDIT; On further review, resources apparently equal 1. Not 1 per turn, or whatever, but 1 iron resource is enough to build 1 swordsmen. Now, unless resources are just everywhere, how the hell is someone supposed to have any kind of army. Guess lbgsloan was right and it becoming completely non-militaristic.
That sounds like something that will probably change (via number tweaking), but units don't stack. You don't have anywhere to put 50 swordsmen, so you don't need the ability to build that many at once anyway.

I understand that removing stacks will change how you deploy units, and it seems like the Civ team wants to lower the amount of units trained in general, but I don't like at all that one resource = this many units. I also don't like 1 resource providing unlimited units right away. I'd prefer that resource provide finite material per turn so that a few turns after acquiring iron you could only produce a few swordsmen, but hundreds of turns later you could have produced many. The whole 1(or x) units at a time per resource feels too arbitrary and forced.

on May 30, 2010

Guest83
And that's why they have released Steam on Mac three weeks ago...

 

Ah, the strawman approach.

 

Tridus
Religion was removed because of your first reason: it just didn't do a lot. It was dumbed down in Civ 4 so as to not "offend" anybody, and you can remove it entirely with a minimal impact on how the game actually works. Really it wasn't done overly well.

BTS doesn't have unique leader traits. Each leader has a unique combination of the standard traits, and each Civ has a unique unit/building.

Tech trading was removed mostly because the computer tends to cheese abuse it anyway.

 

The religion model in Civ4 was one of the reasons I never cared for Civ4. There were others, such as the units having 1 number for both offense and defense, the ai was only marginally improved from Civ3 and the difficulty of modding the game are some of the others I can think of right away. The combat/unit changes in Civ5 were inspired by the way it's done in the old SSI Panzer General series from the 90's, from what I read in an interview with some Firaxis guy. That would be an improvement over Civ4, but still, this is using a model that is 15 years old and already fairly dumbed down (to make the games more appealing to a less specialized gaming market). An improvement for Civ, yes, but still very primitive when compared to military strategy gaming now. From what I've seen of the directions the developers of Civ have taken the last several years, I'm guessing that the combat/unit model they'll use wont even be as sophisticated as the 15 year old PG model and will be an adaptation of the Civ3 model that will be somewhere between Civ3 and that of PG.

on May 30, 2010

[quote who="Sir_Linque" reply="454" id="2633052"]But let's be real here, we're talking about Civ V, not some random average game we can live without.  
[/quote]

If we are going to be real, there isn't a single game ever made I can't live without. It's a game, and there have been plenty of ongoing series I have "exited" from for one reason or another. I have never been such a loyal fan that publishers and developers could do whatever the hell they wanted, and I would still open up my wallet for them. I don't like the decision 2K made, and I am not alone. You don't have to understand my decision, but there isn't a darn thing you can do to change it. Personally I already said I might buy the game at 20 bucks on steam, but not full price because of Steam. I am not even sure I like the other changes they are making. We'll see. The Civ series has put out duds before you know.

on May 30, 2010

Sir_Linque
To be honest, I don't understand TBS and Civ enthusiasts claiming that they won't by Civ V. Actually, I don't believe the claim either - I'd bet most of you will in the end buy Civ V anyway. To me it feels stupid to skip a great came (if it turns out to be one, that is) just because of a move by 2K that is bad from their producer point of view.



What I do not understand is

1) Consumers here saying they will skip a game they would love and have been waiting for years just because it is only available from store X

2) Why it's so hard to understand that it's 2K who is at fault here, not Valve, and that this isn't a consumer issue, but rather a producer issue

 

If games being released as Steamworks-exclusive becomes commonplace, this will be a big problem for us consumers. However, I'm not going to sacrifice not playing Civilization V just because of some possible future scenario. I let Stardock (and other publishers) fight the good fight for me, and I will always support Impulse over Steam when possible. But let's be real here, we're talking about Civ V, not some random average game we can live without.  

 

1) It's to discourage that future scenario.  Companies respond to sales, not opinions.  If people called Elemental the greatest game ever, but didn't buy it, no more games like Elemental from Stardock. 

 

2) People blame 2K for doing this, with some dislike of Valve for the business model.  I think people are blaming both, though 2K more, as it should be.

 

The question I'm curious about will be this: do TBS gamers have more impulse control then MW2 players?  I think they will, though the percentage of boycotters will be low.  Some boycotters will buy cheap (If it drops to 20, I'll consider it then)

 

I dislike and distrust Steam, but I don't outright boycott it.

 

 

 

on Jun 15, 2010

scratchthepitch

The religion model in Civ4 was one of the reasons I never cared for Civ4. There were others, such as the units having 1 number for both offense and defense....

 

Um, you know some units get with advantages such as +50% city defense? So even though its "one number" it changes under different circumstances.

 

scratchthepitch

....and the difficulty of modding the game are some of the others I can think of right away.

 

Civ 4 was hard to mod? No, Civ 4 was pretty easy to mod, even without knowing python there is alot that could be easily done. What in your opinion is an easy game to mod?

 

scratchthepitch

The combat/unit changes in Civ5 were inspired by the way it's done in the old SSI Panzer General series from the 90's, from what I read in an interview with some Firaxis guy. That would be an improvement over Civ4, but still, this is using a model that is 15 years old and already fairly dumbed down (to make the games more appealing to a less specialized gaming market). An improvement for Civ, yes, but still very primitive when compared to military strategy gaming now. From what I've seen of the directions the developers of Civ have taken the last several years, I'm guessing that the combat/unit model they'll use wont even be as sophisticated as the 15 year old PG model and will be an adaptation of the Civ3 model that will be somewhere between Civ3 and that of PG.

 

You trash the one number system of Civ 4, neglecting the modifiers to this number, and then you trash using a PG type system. What I know from playing PG is a unit will have different "ability to damage" and "ability to resist casualties" for different unit types (hard, soft, naval and air) and then there was also initiative. I don't even know if this aspect of the PG system is in Civ 5 but it sounds more like what you want. The trick in PG wasn't just matching your strong attack unit vs a lesser unit, it was making sure that your strong attack unit isn't open to attack on the opponents turn to something its weak against. Combined arms unit placement was critical, along with scouting. Its a great system that fits well with Civ because it has complexity but not the kind of complexity that results in spreadsheet type games.

on Jun 15, 2010

when i read the steamworks/civ5 news it means the following to me:

 

+1 for steamworks features (i like steamworks features, and i like steam)

-1 for steam exclusive (civ5 will only be on steam, right? i like steam but also like competition to be more toward what people would call fair. i guess in a way, steamworks is valve's way of competing with other distributors trying to show why their service is "teh best", but I dont want exclusives. if you knew how long i waited before i bought DG...)

-2 for steam special editions that have extra maps that should all be part of the base game anyway (i dont like special editions where people end up paying more for stuff right at release that was probably intended to be part of the base game. i don't like the whole "for your extra $10 you get a few extra maps" pitch; the whole dlc thing is getting just abusive in some places.)

so overall, I rate myself as at -2 about this.

on Jun 15, 2010

weez2mo
when i read the steamworks/civ5 news it means the following to me:



-2 for steam special editions that have extra maps that should all be part of the base game anyway (i dont like special editions where people end up paying more for stuff right at release that was probably intended to be part of the base game. i don't like the whole "for your extra $10 you get a few extra maps" pitch; the whole dlc thing is getting just abusive in some places.)

so overall, I rate myself as at -2 about this.

Steam claimed a special edition for Tropico 3 too which was total crap. I got my copy from Impulse and had the same maps they claimed was a Steam exclusive. It was on the forums for a bit... brought to Valve's attention even, and they couldn't be bothered to change the description. I am like you though, i really hat this exclusive crap, especially involving pre-orders from various stores.

on Jun 15, 2010

Fallout: New Vegas has easily the most disgusting set up since Dragon Age: each seller gets their 'Special Kit' which is supposed to appeal to a certain type of player.  One for Melee Focused, etc.

on Jun 16, 2010

I very much dislike thte exclusive content options (most are really not that useful thankfully - for now).

IMO if you are going to do that, you need to offer that 'extra content' later for free or as (very cheap) DLC later.

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