Placeholder in case I ever use this later.
Published on May 6, 2010 By Alstein In PC Gaming

http://store.steampowered.com/news/3792/

I wonder if this means Brad Wardell will stop working with Civ V.

I just can't support DRM, that while not TOO bad, helps enforce a near-monopoly.  This may be a blow to the other DD providers- as this is the biggest game to do this so far.

 

Hopefully EWOM is everything I want, because now I'm relying on it.

 

(Note: I do use Steam, I just won't support being forced to use it on non-Valve products)


Comments (Page 46)
49 PagesFirst 44 45 46 47 48  Last
on Sep 20, 2010

FadedC

In terms of security it means you have a physical copy of the game so that if Steam goes out of business and you get a new computer you won't lose the game like white elk described happening to his purely digital music.

Actually, you do lose access to the game if Steam deactivates your account, game license, or otherwise locks you out. You not only need Steam to download the game, but you cannot play the game without Steam open and running. Thus, there is no added security in physical copies of Steamworks games.

on Sep 20, 2010

Melamine



Quoting FadedC,
reply 675

In terms of security it means you have a physical copy of the game so that if Steam goes out of business and you get a new computer you won't lose the game like white elk described happening to his purely digital music.


Actually, you do lose access to the game if Steam deactivates your account, game license, or otherwise locks you out. You not only need Steam to download the game, but you cannot play the game without Steam open and running. Thus, there is no added security in physical copies of Steamworks games.

I was talking about Steam going out business and they have said that will unlock all games if this happens (and if somehow they didn't I'm sure Firaxis would release a patch that did). Steam going out of business is the only scenario in which I would need the security of a physical copy, otherwise I can use the electronic one.

on Sep 20, 2010

Melamine
The primary reason behind 2K's decision to use Steamworks:

Piracy.

All other features are secondary to Steam's ability to reduce piracy. Steam is the most beloved DRM system on the market. Its fans zealously defend it, the press adores it, and while publishers would prefer to keep more control over their products, Steam is a potent DRM system that doesn't generate negative press, publishers welcome it. Other than the forfeiture of some control, publishers love Steamworks because they are able to fight piracy without sacrificing image.

Until Stardock's Impulse::Reactor matures and can effectively compete with Steamworks, expect an increasing number of Steam-mandatory titles (they will be sold in retail stores or on D2D, but Steam will be required for both installation and use of the software). Without worthy competition, the end result is a console-like level of single-party control, in which one company will have disproportionate power in determining software distribution policy.

But hey, Valve can do no wrong, so this is all for the better.

So you don't think all that stuff Steamworks gives them that they'd have to get from somewhere else is a factor? If my options are Steamworks, Gamespy (which has licensing fees), or GFWL (which everybody hates), then this is not a tough call.

on Sep 20, 2010

FadedC

I was talking about Steam going out business and they have said that will unlock all games if this happens (and if somehow they didn't I'm sure Firaxis would release a patch that did). Steam going out of business is the only scenario in which I would need the security of a physical copy, otherwise I can use the electronic one.

Other scenarios include your Steam account getting stolen, Valve deactivating your account, or Valve otherwise removing your access to the game. Should another company ever acquire Valve, they may make changes to your account per the Steam subscriber agreement, or via an updated agreement.

The above scenarios are unlikely but possible, and represent flaws with the service.

on Sep 20, 2010

Tridus

So you don't think all that stuff Steamworks gives them that they'd have to get from somewhere else is a factor? If my options are Steamworks, Gamespy (which has licensing fees), or GFWL (which everybody hates), then this is not a tough call.

Primary factor, not sole factor. The other factors are important.

on Sep 20, 2010

Melamine



Quoting FadedC,
reply 677

I was talking about Steam going out business and they have said that will unlock all games if this happens (and if somehow they didn't I'm sure Firaxis would release a patch that did). Steam going out of business is the only scenario in which I would need the security of a physical copy, otherwise I can use the electronic one.


Other scenarios include your Steam account getting stolen, Valve deactivating your account, or Valve otherwise removing your access to the game. Should another company ever acquire Valve, they may make changes to your account per the Steam subscriber agreement, or via an updated agreement.

The above scenarios are unlikely but possible, and represent flaws with the service.

I hadn't thought about having my account stolen, that would suck, though that's a risk for any online service and I'm sure it's something I could get resolved without too much trouble (the issue being how long it would take). I'm not worried about Valve randomly deactivating my account or removing access to the game though any more then I'm worried about my bank randomly deactivating my savings account and saying they are going to keep all the money. Both could theoretically happen, but both are outside the realm of things you should realistically worry about and would result in massive lawsuits and loss of business.

 

on Sep 20, 2010

This sucks; Valve is going to make me pirate a game that I would have been happy to pay for...  j/k   Or maybe I'm not.... 

I guess Civ 4 with the xp's & mods, and the inevitable EWOM Civ mod will have to do. 

on Sep 21, 2010

Tasunke
http://pc.ign.com/articles/112/1122096p1.html

Wrong thread.

 

 

on Sep 21, 2010

Melamine

Other scenarios include your Steam account getting stolen, Valve deactivating your account, or Valve otherwise removing your access to the game. Should another company ever acquire Valve, they may make changes to your account per the Steam subscriber agreement, or via an updated agreement.

The above scenarios are unlikely but possible, and represent flaws with the service.

All of which are much less likely than you losing a physical copy of the game, along with the dvd case containing the serial.

on Sep 21, 2010

falconne2



Quoting Melamine,
reply 679

Other scenarios include your Steam account getting stolen, Valve deactivating your account, or Valve otherwise removing your access to the game. Should another company ever acquire Valve, they may make changes to your account per the Steam subscriber agreement, or via an updated agreement.


The above scenarios are unlikely but possible, and represent flaws with the service.



All of which are much less likely than you losing a physical copy of the game, along with the dvd case containing the serial.

Also stolen account can easily be recovered.

on Sep 21, 2010

falconne2

All of which are much less likely than you losing a physical copy of the game, along with the dvd case containing the serial.

I disagree. I know several people who have had Steam accounts hijacked. It is a common practice and the thieves are quite clever with their phishing and hacking methods.

Rebell44

Also stolen account can easily be recovered.

Another troubling policy: If your account is VAC-banned while hijacked, Valve will not remove the ban. Many stolen accounts are used for cheating and many get banned via VAC. Enjoy.

on Sep 21, 2010

Melamine



Another troubling policy: If your account is VAC-banned while hijacked, Valve will not remove the ban. Many stolen accounts are used for cheating and many get banned via VAC. Enjoy.

Well that only means that you can't play on their multiplayer servers not that you lose access to your games. I'm inclined to agree with that policy, otherwise everyone who cheats would just claim that their account was stolen.

on Sep 21, 2010

FadedC
I'm inclined to agree with that policy, otherwise everyone who cheats would just claim that their account was stolen.

Valve could easily verify this by checking connection logs and such. It's a terrible policy because it puts convenience (for Valve) ahead of the customer. I'm inclined to condemn a system that assumes that its users are potential cheaters.

But hey, that's old-fashioned. In a Mark Zuckerberg world, you take whatever your license agreement tells you and you like it, or you are a defective person.

on Sep 21, 2010

Melamine



Valve could easily verify this by checking connection logs and such. It's a terrible policy because it puts convenience (for Valve) ahead of the customer. I'm inclined to condemn a system that assumes that its users are potential cheaters.


You don't think it's users are potential cheaters? Have you ever played an online first person shooter like modern warfare? The number of people who blatantly use cheats is unbelievable and it can really kill the enjoyment of the game.

49 PagesFirst 44 45 46 47 48  Last