Placeholder in case I ever use this later.
Published on May 6, 2010 By Alstein In PC Gaming

http://store.steampowered.com/news/3792/

I wonder if this means Brad Wardell will stop working with Civ V.

I just can't support DRM, that while not TOO bad, helps enforce a near-monopoly.  This may be a blow to the other DD providers- as this is the biggest game to do this so far.

 

Hopefully EWOM is everything I want, because now I'm relying on it.

 

(Note: I do use Steam, I just won't support being forced to use it on non-Valve products)


Comments (Page 14)
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on May 08, 2010

No Civ 5 for me either.

 

Who needs it with Elemental anyways...

on May 08, 2010

gcaughill
No Civ 5 for me either.

 

Who needs it with Elemental anyways...

Me. Different games. Is Elemental going to have hot-seat multiplayer? Earlier Civs had, so i think that Civ 5 will have it too. Which is important, playing with a friend is very fun. The Internet makes playing too... well, can "impersonal" desribe this?

Even if Elemental does have hot-seat, Civ5 is still going to be very different from Elemental.

As a bit off topic, i've always wondered why people make two games of same genre so big rivals... If i like a genre, i'm probably going to buy many of that genre's games and like them. For example, COD4/MW2 and Halo 3. FPSes both, like 'em both, play 'em both. Both have good and fun and bad things.

 

EDIT; time to get an avatar... I could swear i've had an avatar here...

on May 08, 2010


Quoting Dale_, reply 187
Quoting Myles, reply 182
Quoting KickACrip, reply 180Civ5 is not a Steam exclusive - other retailers are offering it (boxed) as well.  It requiring steam is nothing new - stockdock requires Impulse in order to receive updates...

People keep bringing this up, but the fact is that you never need Impulse to play the game right out of the box. You can't say that about Steam. If you can't see the difference there than this discussion is pointless.


Maybe true for single player, but if you want the latest patches and multi player you will need Impulse installed.  


You are awesome at the skill of deflection. Please stop ignoring/changing the argument. The fact is there is a difference between Steam and Impulse and the difference is I need Steam to play my game NO MATTER WHAT. Impulse is not needed to play my game at all. Update; yes. Play; no.

Most of the Steam games I own I do not need Steam running.  I purchased them through Steam and downloaded and registered it.  I then close Steam and run the exe direct from the Steamapps folder.  I do NOT need Steam to play.  The only ones that do are where the Publisher has elected for run-time authentication (still rare thankfully).

So your comment of "I need Steam to play my game NO MATTER WHAT" is false.  Steam and Impulse work the same in this regard.

on May 08, 2010


Quoting Myles, reply 188
Quoting Dale_, reply 187
Quoting Myles, reply 182
Quoting KickACrip, reply 180Civ5 is not a Steam exclusive - other retailers are offering it (boxed) as well.  It requiring steam is nothing new - stockdock requires Impulse in order to receive updates...

People keep bringing this up, but the fact is that you never need Impulse to play the game right out of the box. You can't say that about Steam. If you can't see the difference there than this discussion is pointless.


Maybe true for single player, but if you want the latest patches and multi player you will need Impulse installed.  


You are awesome at the skill of deflection. Please stop ignoring/changing the argument. The fact is there is a difference between Steam and Impulse and the difference is I need Steam to play my game NO MATTER WHAT. Impulse is not needed to play my game at all. Update; yes. Play; no.
Most of the Steam games I own I do not need Steam running.  I purchased them through Steam and downloaded and registered it.  I then close Steam and run the exe direct from the Steamapps folder.  I do NOT need Steam to play.  The only ones that do are where the Publisher has elected for run-time authentication (still rare thankfully).

So your comment of "I need Steam to play my game NO MATTER WHAT" is false.  Steam and Impulse work the same in this regard.

Sigh...more deflection. Not every game sold through Steam uses Steamworks, however, Civ5 does and the statement is still valid. But for absolute clarification, any game using Steamworks must use Steam to be played. Impulse is NEVER required to play a game.

on May 08, 2010


\
Most of the Steam games I own I do not need Steam running.  I purchased them through Steam and downloaded and registered it.  I then close Steam and run the exe direct from the Steamapps folder.  I do NOT need Steam to play.  The only ones that do are where the Publisher has elected for run-time authentication (still rare thankfully).

So your comment of "I need Steam to play my game NO MATTER WHAT" is false.  Steam and Impulse work the same in this regard.

 

What games are you running that do not need Steam?

 

I just tried 3 games- all launched Steam

on May 08, 2010

KickACrip
I'm amazed that so many people have intermittent internet connections.  I have cable internet, and it's on 99% of the time - and when there are severe storms that cause the internet to go out.. guess what?  I'm not getting on my computer to play a game in offline mode, I'm turning off and unplugging what I need to to make sure nothing gets fried.

Not that I want to wade into this thing, but laptops. People who travel will frequently have no Internet access, or absurdly expensive access only. Single player games that require online connections to work in single player mode are fundamentally broken for these people. (And I'm really not paying $10 for the airport wifi so that a single player game can go authenticate itself.)

TBS games tend to have lower hardware requirements so they're really good for being on laptops. They also don't worry about twitch controls, so you don't miss the mouse as much. It's really an ideal game for long trips.

on May 09, 2010

I belong in group 3 myself, with a bit of group 1 and 2.   Then again, group 2 is irrelevant without group 3, as an alternative to Steam means you wouldn't have to use Steamworks.

 

I do think Steam is overrated, I play TF2 and that does stutter online frequently due to Steam.

 

I don't like Steamworks much either, I don't like DRM that runs every time I play the time.  That's why I crack games that I buy if I need to.  (and why I prefer Impulse/GG for purchasing)

 

The monopoly concerns- I know what the long-term cost of a closed platform is, though I suspect on the PC there will be those who would resist- such as Stardock, so those fears may be overstated.  I still think a One valve future would be crappy though.

on May 09, 2010

DeCypher00
Sorry, who is forcing you to use Steamworks?

I'm not a professional level games developer in a publically owned company with a responsibility to my shareholders to protect our companies future via methods such as DRM, such as Steamworks, which means siding with the leader in an emerging market that is slowly gaining ground and responsible for a significant portion of total Sales.

DeCypher00
Are they going to force companies like Ubisoft to use Steamworks instead of Ubisoft DRM? Are they going to force you to develop for their platform only? The only future in which everyone uses Steamworks, is if Steamworks is the best solution.

A nice thought, but completely unrealistic and uneducated.  Right now, Steam has competition with servcies like Direct 2 Drive, Impulse, etc.; if Steam doesn't offer the best deal, they won't succeed.  We're not talking about them establishing a monopoly now - no company gets to be a monopoly by raping the industry, they get there by offering sweet deals in the short term and then using their established position to muscle everyone else out of the market.  See Windows (funnily enough the founding membes of Valve are ex-Microsoft employees.  Weird.)
Are they forcing developers to use Steamworks DRM at this very moment?  Of course not, they don't have enough pull right now, but we're not talking about right now.  We're talking about a future where every major title released on the PC has Steamworks DRM because Steam is the leading Digitial Distribution platform and has enough pull to demand all Steam hosted games have Steamworks, forcing them to be exclusive Steam titles.  Once a title has Steamworks, it will not be made available via other services due to the nature of the DRM - this is a forced exclusivity deal.  Once all the major titles are shipping with Steamworks (ya know, like Modern Warfare 2, Civilisation 5, etc.) do you honestly believe it's such a stretch that Valve in their newly established position of complete Digitial Distribution dominance - and I don't mean like today, I mean when every major and non-major title is available via Steam - that every title released on Steam must carry Steamworks DRM, essentially locking the platform out?  You can release it via Impulse, however Steam simply covers too much of the market to ignore and to ensure Sales, Publishers will not have another option for Digital Distribution - it's either Steam, or bust.  Thus, every retail copy of every PC game will carry Steamworks DRM to ensure that it can be sold on Steam digitially.  This is complete, 100% market dominance and forces their competition out.  You can say it won't happen, however that simply shows you don't know your history.

DeCypher00
MODERN WARFARE 2 IS $60 BECAUSE UBISOFT PRICED IT THAT WAY.

I think you left your caps lock key on.  Anyway, Activision prices Modern Warfare 2 at US$60.00 and AU$120.00 at retail, despire that US$60.00 is only around AU$80.00.  Anyway, the game was released on Steam for this price, despite the fact that it's cheaper to sell the game this way due to lack of boxes, manuals, physical production costs and shipping fees.  Thus, the price is in inflated.  Now, let's take a look at today's prices.  As you've pointed out, Modern Warfare 2 is available for less than it was released.  No surprise, considering the backlash the game and it's publisher are now receiving.  If I were to purchase the game here, at my local sore, I'd pay AU$49.99.  On Steam - even discounted - I'm paying AU$69.99.  The price is inflated for the digitial version.  Why?  Because there is no competition for this game digitially.  If the game was available on, say, Impulse, the discounted price on Steam would be significantly lower as Steam tends to do (see the Unreal pack) because it has to compete with Impulse for sales as it makes 30% profit on every sale, thus the lower the price the more likely someone is to buy it via Steam.  With Steam's larger Account base, they're able to more aggressively negotiate prices with their Publishers.  With no competition, as is the case with Modern Warfare 2, the price doesn't need to compete with other Digitial Platforms, and so there is no need for price wars.  This isn't saying Steam is going to single handledly raise the price of the entire industry - that is Activision's doing - this is proof that competition benefits the consumer, even in a Digitial environment.  Steamworks DRM doesn't mean higher launch prices, but it does means less competition for your business and thus worse deals overall.

KickACrip
...Actually, you'll notice MW2 is $49 on steam while at retail (Gamestop, Bestbuy) it is still $59...

That's discounted for this weekend, not the standard price, and you'll notice that all of them are loaded with Steamworks DRM, however Steam only makes Sales Commission off of titles sold on Steam itself.  Competition in Action.  Remove the competition factor, see what happens, I'll wager my immortal soul that it's bad for the consumer.  Business 101.

I'm in Brad's 'Group 3'.  I don't mind that Valve's own titles require Steam, because that's their own platform.  I don't mind that some games are exclusives and othes aren't.  It all encourages competition, and competition is what has made this industry develop and change and produce all the amazing titles we have available to us today.  Removing that change, that need for innovation on any level in the industry only damages the future prospects for the gamers and for the industry as a whole.  I game on the PC because I like to do things my way, not someone elses.  A closed PC platform turns my expensive, high end machine into a larger than needed console where modding games is illegal and will get you banned, where wanting to be offline for whatever reason makes you a pirate and wanting to know that in twenty years, if I want to play through the games I bought today and have the ability to emulate, modify or change whatever code is needed to make sure that I get what I paid for makes you a fanboy or an idiot.  We're already stuck with Microsoft to turn the computer on and have a hope of running anything, why do we need to stick ourselves with Valve to play a game?

on May 09, 2010

I don't get it, why did they didn't support Impulse distribution, if they did I would surely get it.

I got Civilization for the Ipad, and plays and feels great there, a shame this deal with Steam

on May 09, 2010

ZehDon

Quoting DeCypher00, reply 167Sorry, who is forcing you to use Steamworks?
I'm not a professional level games developer in a publically owned company with a responsibility to my shareholders to protect our companies future via methods such as DRM, such as Steamworks, which means siding with the leader in an emerging market that is slowly gaining ground and responsible for a significant portion of total Sales.

Quoting DeCypher00, reply 167Are they going to force companies like Ubisoft to use Steamworks instead of Ubisoft DRM? Are they going to force you to develop for their platform only? The only future in which everyone uses Steamworks, is if Steamworks is the best solution.
A nice thought, but completely unrealistic and uneducated.  Right now, Steam has competition with servcies like Direct 2 Drive, Impulse, etc.; if Steam doesn't offer the best deal, they won't succeed.  We're not talking about them establishing a monopoly now - no company gets to be a monopoly by raping the industry, they get there by offering sweet deals in the short term and then using their established position to muscle everyone else out of the market.  See Windows (funnily enough the founding membes of Valve are ex-Microsoft employees.  Weird.)
Are they forcing developers to use Steamworks DRM at this very moment?  Of course not, they don't have enough pull right now, but we're not talking about right now.  We're talking about a future where every major title released on the PC has Steamworks DRM because Steam is the leading Digitial Distribution platform and has enough pull to demand all Steam hosted games have Steamworks, forcing them to be exclusive Steam titles.  Once a title has Steamworks, it will not be made available via other services due to the nature of the DRM - this is a forced exclusivity deal.  Once all the major titles are shipping with Steamworks (ya know, like Modern Warfare 2, Civilisation 5, etc.) do you honestly believe it's such a stretch that Valve in their newly established position of complete Digitial Distribution dominance - and I don't mean like today, I mean when every major and non-major title is available via Steam - that every title released on Steam must carry Steamworks DRM, essentially locking the platform out?  You can release it via Impulse, however Steam simply covers too much of the market to ignore and to ensure Sales, Publishers will not have another option for Digital Distribution - it's either Steam, or bust.  Thus, every retail copy of every PC game will carry Steamworks DRM to ensure that it can be sold on Steam digitially.  This is complete, 100% market dominance and forces their competition out.  You can say it won't happen, however that simply shows you don't know your history.

So the crux of your argument is: Steam will have a monopoly because everyone will have to use Steamworks. You keep failing to point out how it gets to that monopoly in the first place, since not everyone is having to use Steamworks. Do you honestly believe publishers like Ubisoft, EA, and Activision couldn't create their own digital distribution systems if they wanted to? EA already has. How can Steam force them to do anything? Activision used Steamworks because it was the best choice, and I applaud them for it. I'd much rather have Steam than crap like Ubisoft's DRM, or EA downloader.

on May 09, 2010

That's a shame, I don't shop at Woolworths Steamworks. One day, if they see fit, they might choose to release the game at a place I shop at, and I may choose to buy their game.

 

Until that day, we'll just have to respectfully go our own ways. To be utterly honest, I never did feel like the games I bought from them got decent support anyway, so maybe it's for the best.

on May 09, 2010

DeCypher00
So the crux of your argument is: Steam will have a monopoly because everyone will have to use Steamworks. You keep failing to point out how it gets to that monopoly in the first place, since not everyone is having to use Steamworks.

Steam will become a monopoly by establishing itself as the clear dominant market leader of the Digitial Distribution platforms and then use this position as leverage to close the Platform by making Steamworks DRM a requirement of all Steam hosted titles.
We're seeing the biggest name titles available Digitially for the time in history, and now we're seeing those same titles locked in to Steam.  This isn't some small company using Steamworks DRM to protect their small company's big investment, this is the largest companies in the world using Steamwork's features, like multiplayer or achievements.  To use these features that clearly gamers want, they can either spent the money to develop a system themselves, like Battle.net, or simply use a pre-established one that clearly works like Steam.  In order to use Steam's featureset, like achievements, they have to lock in their game to Steam.
Once Steam has enough registered users to be able to start calling the shots, and each exclusive title like Civilisation V adds more users to Steam's books, it's extremely likely using past and present behaviour as precedent that they'll make Steamworks DRM a requirement of all Steam titles.  This means that any title on Steam won't be available anywhere else digitally and all retail titles will require Steam be installed to download and play the game, and as Steam will be the online Digitial Distribution channel, publishers won't really have much room to negotiate if they want to access the biggest number of customers - which all publishers do.  Once this happens, all retail PC titles that will also be available digitally will be locked in to Steam meaning then it doesn't matter where or how you buy a game, you'll need to go through Valve to play it, update it or mod it if they allow you to.  This is how they'll establish their monopoly.  They're well underway.

DeCypher00
Do you honestly believe publishers like Ubisoft, EA, and Activision couldn't create their own digital distribution systems if they wanted to?

EA created a DLC store, not a Digitial Distribution platform.  Same thing for Blizzard.  Enabling customers to buy your games via your website isn't a Digitial Distribution platform.  The start-up costs for their networks for a Digitial Distribution platforms, including iron-clad licenses, legal precedents and publishing deals are immense.  Companies like Activision, EA and Ubisoft wouldn't waste money on this kind of set-up when they can begin making money instantly by signing up on a pre-established service with a large customer base that increases their profit margain per game due to the lack of costs related to the physical product.  If Activision was going to launch it's own service, it would have done it with Modern Warfare 2, instead they through their chips in with Valve wholeheartedly.

DeCypher00
How can Steam force them to do anything?
As I've already covered multiple times, at current Steam can't.  Steam is piggybacking into everyone's computer via exclusive titles like Civilisation V and Modern Warfare 2.  It's expanding the market by force.  Once it has established a large enough customer base, it'll have the volume of potential profits for Steam's partners to pu whatever kind of requirements on them they want, for example requiring all games on Steam use Steamworks DRM.

DeCypher00
Activision used Steamworks because it was the best choice, and I applaud them for it. I'd much rather have Steam than crap like Ubisoft's DRM, or EA downloader.

Activision used Steam because Steam needs big name, exclusive titles to push the service and Steam offered them the best deal so that it could use Modern Warfare 2 as a Trojan horse for Steam.  If Impulse, for example, had of said they'd host Modern Warfare 2 at no cost to Activision, Activision would have gone there and ignored Steam entirely.  Steamworks DRM didn't factor into the decision.
You appear to be under the impression that I think Steamworks DRM is terrible or that I'm somehow Anti-Valve or a Stardock fanboy.  I like Steam, I don't mind Steamworks DRM and I'm a fan of what ever company acts in a manner deserving of my money.  I don't like that Steamworks is locked to Steam when it doesn't have to be, and I don't like that Steam is using Steamworks DRM to establish a monopoly.

on May 09, 2010

ZehDon


Quoting DeCypher00, reply 205Do you honestly believe publishers like Ubisoft, EA, and Activision couldn't create their own digital distribution systems if they wanted to?
EA created a DLC store, not a Digitial Distribution platform.  Same thing for Blizzard.  Enabling customers to buy your games via your website isn't a Digitial Distribution platform.  The start-up costs for their networks for a Digitial Distribution platforms, including iron-clad licenses, legal precedents and publishing deals are immense.  Companies like Activision, EA and Ubisoft wouldn't waste money on this kind of set-up when they can begin making money instantly by signing up on a pre-established service with a large customer base that increases their profit margain per game due to the lack of costs related to the physical product.  If Activision was going to launch it's own service, it would have done it with Modern Warfare 2, instead they through their chips in with Valve wholeheartedly.

Quoting DeCypher00, reply 205How can Steam force them to do anything?As I've already covered multiple times, at current Steam can't.  Steam is piggybacking into everyone's computer via exclusive titles like Civilisation V and Modern Warfare 2.  It's expanding the market by force.  Once it has established a large enough customer base, it'll have the volume of potential profits for Steam's partners to pu whatever kind of requirements on them they want, for example requiring all games on Steam use Steamworks DRM.

Quoting DeCypher00, reply 205Activision used Steamworks because it was the best choice, and I applaud them for it. I'd much rather have Steam than crap like Ubisoft's DRM, or EA downloader.
Activision used Steam because Steam needs big name, exclusive titles to push the service and Steam offered them the best deal so that it could use Modern Warfare 2 as a Trojan horse for Steam.  If Impulse, for example, had of said they'd host Modern Warfare 2 at no cost to Activision, Activision would have gone there and ignored Steam entirely.  Steamworks DRM didn't factor into the decision.
You appear to be under the impression that I think Steamworks DRM is terrible or that I'm somehow Anti-Valve or a Stardock fanboy.  I like Steam, I don't mind Steamworks DRM and I'm a fan of what ever company acts in a manner deserving of my money.  I don't like that Steamworks is locked to Steam when it doesn't have to be, and I don't like that Steam is using Steamworks DRM to establish a monopoly.

The point I'm trying to make is not that EA is suddenly going to open up a storefront like Steam and Impulse to sell other games. My point is that these large publishing companies are large. They can sell their own games digitally if they wanted to. You even confirm my point: publishing companies are currently using Steam because it's the best solution. Once it stops being the best solution, they can set up their own solution.

Installing Steam and being a Steam customer doesn't mean you can only play Steam games. It won't search for non-Steam games and delete them. This is not the 360 or PS3, where every game has to be approved by the overlords. Steam will only ever have power over its own platform, and no matter how lucrative the Steam playerbase is, if Steam's demands are too high, you can choose to not use it.

And I'm not a Steam fanboy either. If Steam went belly up, I wouldn't give a damn and would just download cracks for all the games I currently have installed through Steam, and move on to the next distributor. I am a gaming fanboy. What I have a problem with, is with people shunning a great game, in fear that they will be supporting some magical future monopoly that will never exist. Boycotting Ubisoft DRM: fine. You're boycotting something that actually exists and is stupid. Boycotting Steam's future monopoly: wat?

on May 09, 2010

LDiCesare

So, if the game simply required 6-21mb more memory usage to run and required you to register online one time merely to access the game to prevent piracy you wouldn't get it whatsoever? The only reason you have an issue is it outsources to a 3rd party program which does the job much better?

It's a bit different. When I exit Civ, does Steam close automatically too, or do I have to close it manually? Twice as long to close the game. Also, there are quite a few people who buy a game and then hack it/get a no-CD patch to circumvent the DRM annoyance.

 

rofl, so the argument here is that you have to spend 2 extra seconds to right click / close steam?

Also, your second point is a major reason WHY steam is good.  Having no-CD patches is a non-issue as you don't need the CD to play with Steam, and it makes the game much harder to pirate, which is a concern for all game developers.

on May 09, 2010

ZehDon
Activision used Steam because Steam needs big name, exclusive titles to push the service and Steam offered them the best deal so that it could use Modern Warfare 2 as a Trojan horse for Steam.

Steamworks is free for all games: "Take advantage of the platform that supports over 1100 game titles on Steam. Steamworks gives you access to a connected community of 25 million gamers and a robust world-wide network. Steamworks is entirely free."

Source: http://www.steampowered.com/steamworks/

 

If Impulse, for example, had of said they'd host Modern Warfare 2 at no cost to Activision, Activision would have gone there and ignored Steam entirely.  Steamworks DRM didn't factor into the decision.

I don't think so. Why would they use some unknown niche digital distribution service (for free) if they can use the market leader with a superior featureset for free too?

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