Placeholder in case I ever use this later.
Published on May 6, 2010 By Alstein In PC Gaming

http://store.steampowered.com/news/3792/

I wonder if this means Brad Wardell will stop working with Civ V.

I just can't support DRM, that while not TOO bad, helps enforce a near-monopoly.  This may be a blow to the other DD providers- as this is the biggest game to do this so far.

 

Hopefully EWOM is everything I want, because now I'm relying on it.

 

(Note: I do use Steam, I just won't support being forced to use it on non-Valve products)


Comments (Page 12)
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on May 08, 2010

frogboy wins.

course... there should be an "all of the above" group. (hi)

on May 08, 2010

ZehDon

Quoting DeCypher00, reply 163I didn't know Valve could magically eliminate the brick and mortar PC game market, as well as the console gaming market, too.
Thank you for not doing your home work or reading the majority of posts in thread, including mine.  As already stated, any game shipped with Steamworks DRM requires the Steam client installed before the game will operate.  Games, like Civilisation V, Call of Duty: Modern Warfare 2 and Supreme Commander 2 all ship with Steamworks DRM.  If you buy those games in a store, such as Walmart, you still have to install Steam on your computer to run the game.  Thus, Walmart customers become Valve customers, etc.  This applies to Digital Distribution platforms as well; the reason Impulse doesn't carry Steamworks DRM enabled games is because if they sold you, for example, Modern Warfare 2 when you doubled clicked the game in Impulse - the platform where you bought it - your computer would launch Steam first, making Stardock's customers Valve's customer by force.  This is anti-competition behaviour.  We're not discussing console gaming platforms such as the Xbox 360 or Playstation 3.  Those platforms are closed by definition - the reason most PC gamers are still PC gamers as opposed to console gamers is because the platform is open and offers choice; be it multiple digital distribution platforms, mods for games, etc.

Quoting DeCypher00, reply 163Digital distribution for PC gaming is not the only channel for games. Even if Impulse, D2D and gamersgate ALL went out of business, Valve would still have to compete.
You clearly haven't read any previous posts in this thread or understand the issue at hand; we're discussing Steamworks DRM and it's implications in terms of the industry as a whole - one of the implications is that Valve wouldn't have to compete.  Valve doesn't have to compete on price for Steamworks DRM titles, because any PC version of the game requires Steam.  Doesn't matter where, or how, it's sold, you're a customer of Valve and thus require Steam installed on your computer if you buy on of those titles.  You'll notice that Modern Warfare 2 on Steam carried an inflated price compared to it's retail counter-parts.  Valve doesn't have to compete because no other Digitial Distribution platform carries Modern Warfare 2 because it's loaded with Steamworks DRM.  Hence, we - as gamers and as an industry - have a major problem if Steamworks becomes industry standard.

Sorry, who is forcing you to use Steamworks? Is Valve going to go to your house and stop you from compiling a game without Steamworks? Are they going to force companies like Ubisoft to use Steamworks instead of Ubisoft DRM? Are they going to force you to develop for their platform only? The only future in which everyone uses Steamworks, is if Steamworks is the best solution.

MODERN WARFARE 2 IS $60 BECAUSE UBISOFT PRICED IT THAT WAY.

Edit: MW2 publisher is Activision. Ubisoft published AC2.

http://store.steampowered.com/app/33230/
http://www.amazon.com/Assassins-Creed-2-Pc/dp/B001TOQ8R0

AC2 has no Steamworks, but is still $60 on PC originally.

on May 08, 2010

DeCypher00



MODERN WARFARE 2 IS $60 BECAUSE UBISOFT PRICED IT THAT WAY.

since when ?

on May 08, 2010

lackoo1111

Quoting DeCypher00, reply 167


MODERN WARFARE 2 IS $60 BECAUSE UBISOFT PRICED IT THAT WAY.

since when ?

Sorry, Activision is the publisher. But you can see that Ubisoft followed suit with AC2. MW2 was an experiment, and it succeeded wildly.

Also, Just Cause 2 and Civ 5, the very game of the topic, both use Steamworks and cost... $50.

Sometimes, when someone uses such a brain fart argument, I get a brain fart, too.

on May 08, 2010

DeCypher00



Also, Just Cause 2 and Civ 5, the very game of the topic, both use Steamworks and cost... $50.
50€ = $63.79 in here

on May 08, 2010

lackoo1111

Quoting DeCypher00, reply 169


Also, Just Cause 2 and Civ 5, the very game of the topic, both use Steamworks and cost... $50.50€ in here

And I assume MW2 and Splinter Cell Conviction would cost you 60€

on May 08, 2010

DeCypher00

And I assume MW2 and Splinter Cell Conviction would cost you 60€

 SC C normal 49,99€

 SC C deluxe 54,99€

 CoD MW2  ( without this week's discount ) 59,99€

Speaking of overpriced games.  Impulse:  http://impulsedriven.com/products/ESD-IMP-W569

on May 08, 2010

ZehDon

 You'll notice that Modern Warfare 2 on Steam carried an inflated price compared to it's retail counter-parts.  Valve doesn't have to compete because no other Digitial Distribution platform carries Modern Warfare 2 because it's loaded with Steamworks DRM.  Hence, we - as gamers and as an industry - have a major problem if Steamworks becomes industry standard.

 

Actually, you'll notice MW2 is $49 on steam while at retail (Gamestop, Bestbuy) it is still $59...

on May 08, 2010

lackoo1111

Speaking of overpriced games.  Impulse:  http://impulsedriven.com/products/ESD-IMP-W569

Yep.

on May 08, 2010

KickACrip

 

Actually, you'll notice MW2 is $49 on steam while at retail (Gamestop, Bestbuy) it is still $59...
retail : $45.24 in here now ( would you like a copy ? )

on May 08, 2010

Frogboy


Group 3: Doesn't want PC gaming to become a closed platform.


Object to major publishers locking the purchasing options of a title to a platform that already has 70% of the digital market share. 
Object to "special editions" of third party titles being made available exclusively on the platform with 70% of the digital market share (i.e. Civilization Deluxe).
Know how other closed platforms work already - what is released and how it's released is determined by the platform owner (no Google Voice on the iPhone, tons of Xbox 360, Wii, and PS3 titles never see the light of day). 
Can easily envision a day where all titles require Steamworks (using achievements and such) to be sold on Steam, updates cost the publisher money to go through certification and thus DLC becomes non-free for certain (this was the GFWL original concept btw).

I belong to group 3. 

As a game developer, I want to be able to sell my PC title however I want with the knowledge that I have multiple options to make money on it. It's the biggest single reason why we're able to make the kinds of games we make and publish.  If we had to hand a third of our revenue to a third party to sell it digitally that would be a quick end to us making the kinds of games we do. It's one of the reasons it's rare to see new IP in the PC market now. It's all Game IV or remake of Game Z now as a first person shooter.

Group 3 doesn't have an issue with Steam, Steamworks (other than it forcing anyone who uses it to bundle a third party store) or Valve.  


 
 

 

Thanks for posting...but how does Impulse differ from Steam with those points?  Sure Impulse may not have 70% of the share, but..isn't expanding and acquiring more users a goal of Impulse?  When I bought GalCiv 2 the first week it came out, and then after moving/losing the case and tried to install it from the game disks 2 years later, I suddenly found myself with a very closed product that wouldn't allow me to update.  The option Impulse gives customers is to use their service and get updates, or to not receive them - isn't that pretty much the same as "anyone who buys a steamworks game becomes a customer of valve."

 

on May 08, 2010

Thanks for posting...but how does Impulse differ from Steam with those points?  Sure Impulse may not have 70% of the share, but..isn't expanding and acquiring more users a goal of Impulse?  When I bought GalCiv 2 the first week it came out, and then after moving/losing the case and tried to install it from the game disks 2 years later, I suddenly found myself with a very closed product that wouldn't allow me to update.  The option Impulse gives customers is to use their service and get updates, or to not receive them - isn't that pretty much the same as "anyone who buys a steamworks game becomes a customer of valve."

Expanding marketshare is the goal of all players in the market.

That is the point of business. Steam, Impulse, D2D are all trying to maximize their market shares. They do this by competing for the dollars of consumers and consumers benefit. 

If Steam had a 25% market share, group 3 would not care. But it has a 70%+ market share on the digital side.

By the same token, if Impulse had a 70% market share and publishers were signing exclusives, you should be concerned as well.  I can assure you, if I had my way, I'd be at your house right now harvesting your organs for sale on t he black market. Unfortunately, I can't force you to give me your organs because I don't have that kind of leverage.  

 

on May 08, 2010

My issue with Civ V requiring Steamworks is that they actually are already offering exclusive content on Steam, namely the Deluxe edition. So if I want it, I have to buy it from Valve and not from someone else. I most certainly won't, because the price of civ V Deluxe seems overblown when I look at the additional content that's not in Civ V not deluxe. A sensible distribution of the deluxe edition wouldn't be 10% added cost for 1 civ (18 base) + 1 map + some fluff sound or video I don't even care about. That edition is probably worth 1 more $ at best, and I'd like to look for a place where it'd be sold at a decent price, but I can't because there's only 1 place to buy from.

I really like the Civ series. But I am wondering whether I'll buy the game at all just because to get Babylon, not only do I have to buy a DLC, but it's overpriced and only available from one store.

I also happen not to want Steam to run when I run the game. If some people don't understand why, that's their problem, I just don't want it, period, respect my choice even if it looks silly to you. It's just about me and my computer. I often run games in windowed mode and do lots of things alongside. I don't want programs to run when I don't need them, and Steam gives me zero benefit if I play Civ (SP for me, I think civ MP is not worth playing even of that might change with Civ V). It may  eat 'only' 20 or 40 Mb, but its benefit/memory ratio is still zero to me.

on May 08, 2010

This bothers me so much in particular, and I think Frogboy too, all the more because Civilization is -the- strategy game series of all time.  I mean, is there any name as iconic in strategy games as Sid Meier?

Its so terribly disheartening.  I'm sure Civ V will sell very well as a Steam exclusive ... but I don't think 2K/Firaxis realizes at all that their sales will be nerfed by the fact they have made an exclusive deal like this.  They would make more sales by having a wider audience if they did not do these exclusive deals.

I am having a terrible time ... I agree so much with Frogboy ... but Civilization is a series I so much love.  I already have a list of companies and organizations I boycott, such as AT&T and beef.  I am not 100% certain I will not buy Civ V if it remains Steam exclusive, but I am very close and teetering.  I'm a bad Civaholic ... maybe its for the best, then, that I don't ... though of course then I'll just keep spending days on end on the soon-to-be-retro Civ IV.

on May 08, 2010

Civ5 is not a Steam exclusive - other retailers are offering it (boxed) as well.  It requiring steam is nothing new - stockdock requires Impulse in order to receive updates...

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