Placeholder in case I ever use this later.
Published on May 6, 2010 By Alstein In PC Gaming

http://store.steampowered.com/news/3792/

I wonder if this means Brad Wardell will stop working with Civ V.

I just can't support DRM, that while not TOO bad, helps enforce a near-monopoly.  This may be a blow to the other DD providers- as this is the biggest game to do this so far.

 

Hopefully EWOM is everything I want, because now I'm relying on it.

 

(Note: I do use Steam, I just won't support being forced to use it on non-Valve products)


Comments (Page 34)
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on Jun 19, 2010

I think you guys highly overestimate the strength of any backlash...  Even if the entire hardcore Civ community does not buy the game, do you think it'll be noticed?
'Principle' 

on Jun 19, 2010

I wonder how much of gaming sales are from repeat customers who liked previous versions of the game or other games by the maker, and how much is from new customers, buying the game because of ads and hype, or a cold search for games of a certain genera at amazon or similar or from the info on the box at a store, or a recommendation from a friend? My impression is that games are one-off deals. Many customers probably buy the game without knowing the company's past games and history on a whim, due to ads or the box catching their interest while in a store. And later, if it didn't suit them, they don't retain the info of who made it (unless something really ticked them off) and may well buy another game from that company for the same reasons they bought the first one.Most people are casual gamers I would imagine, rather than hard core, so they don't put a lot of stock in games and treat them like films. I'll bet these casual gamers are the ones being specifically targeted now, since once the person has bought the game, they've got their money, and if the person doesn't like the game after trying it, who cares, the ads/store displays are bound to bring in other customers. Sometimes these companies may take a hefty hit when the backlash is huge and people condemn the game in large numbers, but most of the time dissatisfied customers simply bin the game and move on to something else and 6 months on down the line, buy something else from the same company, not remembering the company made the turkey they binned 6 months previous.

 

The point of all that I just wrote above is that if people want their dissatisfaction known, and to have any effect, they have to be very vocal about their complaints and back those up with refusals to buy from that company. This encourages the silent majority who probably wouldn't have said anything to then speak up. And it also sends a message to the company they'll be sure to hear about why their sales are down. They may not know otherwise.

on Jun 19, 2010

I think you guys highly overestimate the strength of any backlash.  It will be minuscule.  The whole membership of the three big Civ fan sites is less than 20% of civ4's sales figures.  If only 10% of total fansite membership is active (not spam accounts, dead accounts, DL's etc) and looking to buy Civ5 then you're looking at 1% of Civ4's sales figures.

The ENTIRE hardcore Civ community represents 1% of total Civ4 sales.  Even if the entire hardcore Civ community does not buy the game, do you think it'll be noticed?
Yes the fan site population is minimal compared to how many actually play the game.  Already there is vocal backlash from that minority (polling at CFC consistently shows that 40-60% are unhappy about steam).  Now consider what it means that the majority of Civers do not participate in the forums...  How much of that majority will find any value in steams networking potential if they don't already use the fan sites?  Seems to me that the silent Civ population will have even greater numbers of dissatisfaction.  And how many of them won't even know about the potential that steams forced client updates can interfere, and even prevent, them from playing the game? + more.  That backlash will be mostly silent, but it will be felt in future sales.  I think there is good potential that this move has dangerously weakened the Civ franchise. 

The mod hub which steam will host was a good move.  It promises to strengthen the franchise by introducing more players to the beauty of modding.  But the way in which Valve distributes Steamworks is sure to alienate many players.  Not just the players who find they can't play the game, or who have to 'jump through hoops' to get the client working right.  steam has already alienated fanatic civers.  And the fanatics who frequent fan sites, are the group most likely to positively embrace steamworks networking features.   Only time will tell.  But my money is on steam hurting the Civ franchise more that it helps.

Now, I do wonder at the reason why 2k still hasn't given us the answers they promised.  It harms them to continue to delay these answers that they've committed to giving.  Its been more than a month now that Elizabeth said they were checking into this for us.  Perhaps Firaxis, 2k and steam are in negotiations to change how the steam client works with Civ5?  steam client won't not have to run for SP games? Game patches won't be forced? LAN play won't have to connect to steam? Civ5 not a steam ESD exclusive? etc.  Or maybe 2k drags their feet to collect as many pre-order sales as possible?  Or something else?

on Jun 19, 2010

WhiteElk

Yes the fan site population is minimal compared to how many actually play the game.  Already there is vocal backlash from that minority (polling at CFC consistently shows that 40-60% are unhappy about steam).  Now consider what it means that the majority of Civers do not participate in the forums...  How much of that majority will find any value in steams networking potential if they don't already use the fan sites?  Seems to me that the silent Civ population will have even greater numbers of dissatisfaction.  And how many of them won't even know about the potential that steams forced client updates can interfere, and even prevent, them from playing the game? + more.  That backlash will be mostly silent, but it will be felt in future sales.  I think there is good potential that this move has dangerously weakened the Civ franchise.


I doubt it. The #1 rule for game forums of any size is that the complainers are always louder then everybody else. People who are happy don't go to the forums to say it in anywhere near the number that people go to complain. It's not a good sample at all.

We're talking about at the absolute most, 1% of the customer base (and really it's smaller then that most likely). Of that, the ratio of unhappy people to happy people will be higher then it is in the other 99%.

Unless something like the Demigod launch mess happens, there won't be a backlash of any real size. Even amongst the people complaining, a bunch of them will buy the game anyway (because gamers are like that) and once they start playing they'll be too busy to complain as much.

on Jun 19, 2010

Tridus


I doubt it. The #1 rule for game forums of any size is that the complainers are always louder then everybody else. People who are happy don't go to the forums to say it in anywhere near the number that people go to complain. It's not a good sample at all.

We're talking about at the absolute most, 1% of the customer base (and really it's smaller then that most likely). Of that, the ratio of unhappy people to happy people will be higher then it is in the other 99%.

Unless something like the Demigod launch mess happens, there won't be a backlash of any real size. Even amongst the people complaining, a bunch of them will buy the game anyway (because gamers are like that) and once they start playing they'll be too busy to complain as much.

And yet games that have a 1% population of complainers can still fail. Do you really want me to list the long lines of games that fell off the wagon? I am NOT saying I think Civ V is going this direction, because I don't think it is. I do know that even if the bulk of the buying population doesn't complain, they'll still walk away.

on Jun 20, 2010

scratchthepitch

I don't see any reason to get into a pissing match with you over my personal dislikes about Civ4, kid. Part of growing up is the realization others can and do have different preferences and opinions and learning how to live with that. You'll have to find someone else to have your ego boosting, irrelevant argument with.

 

No worries, I wasn't trying to have a go at you. If I sounded harsh then I apologize. I loved Civ 4 and the points that you see as weaknesses I see as strengths, you are right in that we can have different opinions so fair enough.

 

For myself, I hated the idea of Steam Civ 5. As the release date gets closer my resolve is weakening. I want Civ 5 but don't want to be forced into using Steam, what a problem! Ultimately it will be the "Fantasy General" style mod that gets released and forces me into buying it. Forgive me

on Jun 20, 2010

Nesrie

And yet games that have a 1% population of complainers can still fail. Do you really want me to list the long lines of games that fell off the wagon? I am NOT saying I think Civ V is going this direction, because I don't think it is. I do know that even if the bulk of the buying population doesn't complain, they'll still walk away.

And most game "protests" amount to nothing. The Left4Dead 2 group is my favorite one, people saying they wouldn't by that due to broken promises Valve made about the first game. That made some noise, and really amounted to little else. (Or the Modern Warfare 2 boycotters, most of which you found playing MW2 on day 1.)

The reality of the situation is that there's a vocal group that doesn't like Steam. Outside of those people, it's not much of an issue. More people will get annoyed with it over the drastic changes to the game then will over Steamworks.

on Jun 20, 2010

Tridus



Quoting Nesrie,
reply 500

And yet games that have a 1% population of complainers can still fail. Do you really want me to list the long lines of games that fell off the wagon? I am NOT saying I think Civ V is going this direction, because I don't think it is. I do know that even if the bulk of the buying population doesn't complain, they'll still walk away.


And most game "protests" amount to nothing. The Left4Dead 2 group is my favorite one, people saying they wouldn't by that due to broken promises Valve made about the first game. That made some noise, and really amounted to little else. (Or the Modern Warfare 2 boycotters, most of which you found playing MW2 on day 1.)

The reality of the situation is that there's a vocal group that doesn't like Steam. Outside of those people, it's not much of an issue. More people will get annoyed with it over the drastic changes to the game then will over Steamworks.

My point is, a lot of the time when a company loses their customer base, when the game fails and some developer shuts its door, there is no fanfaire. There is no great outcry. It's just a failed release. So the fact that there is 1% of a population unhappy about something... well some companies could be so lucky because silent rejection is the real deadly result. Don't believe me, just search for a list of developers that shuttered their doors in the last handful of years. The fact that there are enough people that even care enough about Civ to complain about it IS a sign that there is a healthy population of players involved. You want to dismiss that, go ahead. I can't stop you. there are plenty of games that make large changes and no one even blinks because they don't give a shit, the series was dismissed awhile ago to the point where no one is following it anymore. That's more difficult to recover from than forums filled with customers expressing their concerns about upcoming releases.

One more thing, you mentioned to FPS games, games whose player base is known for a lot of things... not all of them good to begin with. (speaking as someone who plays L4D).

on Jun 20, 2010

MichaelCook
No worries, I wasn't trying to have a go at you. If I sounded harsh then I apologize. I loved Civ 4 and the points that you see as weaknesses I see as strengths, you are right in that we can have different opinions so fair enough.

 

For myself, I hated the idea of Steam Civ 5. As the release date gets closer my resolve is weakening. I want Civ 5 but don't want to be forced into using Steam, what a problem! Ultimately it will be the "Fantasy General" style mod that gets released and forces me into buying it. Forgive me

 

My response was a bit excessive. I mistook you for a civfanatics fanboy.  Apologies here also.

 

I was waiting for more info on Civ5 before I was going to decide whether I'd purchase it or not. The steam bs made my decision for me. No sale.

on Jun 20, 2010

[quote who="Tridus" reply="502" id="2657992"]
And most game "protests" amount to nothing. The Left4Dead 2 group is my favorite one, people saying they wouldn't by that due to broken promises Valve made about the first game. That made some noise, and really amounted to little else. (Or the Modern Warfare 2 boycotters, most of which you found playing MW2 on day 1.) [/quote]

 

Fan feedback does make a difference...

 

Scaling Back BioShock 2's DRM

January 22, 2010 Elizabeth

Over the past two days, I've fielded a lot of questions and concerns about the DRM for both the retail and digital versions of BioShock 2. Because of this feedback, we are scaling back BioShock 2's DRM.

There will be no SecuROM install limits for either the retail or digital editions of BioShock 2, and SecuROM will be used only to verify the game�s executable and check the date. Beyond that, we are only using standard Games for Windows Live non-SSA guidelines, which, per Microsoft, comes with 15 activations (after that, you can reset them with a call to Microsoft.)

What does that mean for your gameplay experience? This means that BioShock 2's new DRM is now similar to many popular games you advised had better DRM through both digital and retail channels. Many of you have used Batman: Arkham Asylum as an example to me, which uses the exact same Games for Windows Live guidelines as us as well as SecuROM on retail discs, and now our SecuROM is less restrictive on Steam.

I know that the variables of PC gaming can be frustrating and confusing, and when you say there is a problem, we listen, and use your suggestions to make things better. Feedback like this does not go unheard, and while this might not be the ideal protection for everyone, we will continue to listen and work with you in the future when formulating our DRM plans.

 

That's from the 2k site for Cult of Rapture.  I lose faith in 2k due to the way they are handling the Civ5 fans;but I do know that the uproar at CivFanatics has been noticed by steam, 2k, and Firaxis.  We will have to wait and see if anything useful comes of it.  

 

Another recent example of fan uproar initiating change.... A couple weeks back Google added background images to their search page.  They didn't provide an opt-out option.  Users posted their protest, I was among them.  Some users posted in praise of the change.  But a significant number were against it.  Within 12 hours Google reversed the decision and made the new background an Opt-In feature instead of a forced feature.  Everybody was happy.  They did this after having only received a couplethousand complaints from their many millions of users.  They understood the significance of the protest, even though the vocal crowd was just a tinyfraction of their overall user base.  They saw the significance of that small vocal minority.  They knew that many of the silent majority would just quietly adopt a competitors service.  

And I think they understood that those who would have begrudgingly stayed with Google, would do so at the cost of goodwill.  Consumer goodwill is important.  Consumers with high goodwill levels are more forgiving of mistakes and service glitches.  And they are more apt to praise a company to their friends.  On the other hand, customers with low goodwill levels are even more likely to talk negative smack than goodwill costumers are to praise.  Word of Mouth Advertising is still a powerful tool.  Google turned potential goodwill loss into gain.  My respect and trust in Google was elevated a notch.  

 

 

One negative effect of the steam decision has already manifested... I am not alone in my decision to not pre-order the game.  From Civ3 PTW to Civ4 BTS I pre-ordered every game + expansion.  Now I personally won't be buying it at all if the steam arrangement doesn't change.  But there are others that have decided to wait and have the community test out steam before they buy the game.  I waitedwith Civ4: Colonization after being frustrated that the MAF error had not been fixed for BTS... despite 2k marketing it as fixed.  So I waited on Colonization to see it patched and fully tested first.  But the game fell off my radar and I have no desire to buy it now.  Maybe I'll see it in a bargain bin someday and change my mind.  Unfortunately by then, Firaxis will not earn much from that sale.  Better for Firaxis that players buy the game fresh off the presses, while it's still full price. 

From what I gather by gauging the reaction at CFC;there is a significant number of would be pre-orders that will not occur because of steam.  I assume that a large portion of pre-order sales come from the fan site population.  That alone makes for a noteworthy impact.  Other players say they will wait until the game has been reduced in price (saying that games on steam are not worth full price). Still others won't be buying the game at all due to steam. I think the steam decision has already made a significant impact.  Then once the masses get the game, any discontent from that population will be felt in future sales.  I don't expect that group to come flocking to the fan sites and register just to protest steam.  I think there may be some, but mostly I think their discontent will come in the form of decreased sales of the expansion packs and future games. 

on Jun 21, 2010

WhiteElk
[quote who="Tridus" reply="502" id="2657992"]
That's from the 2k site for Cult of Rapture.  I lose faith in 2k due to the way they are handling the Civ5 fans;but I do know that the uproar at CivFanatics has been noticed by steam, 2k, and Firaxis.  We will have to wait and see if anything useful comes of it. 


Tweaking activation limits in GFWL and *removing* Steamworks are two entirely different things. One is easy. The other would delay the game for weeks, if not months. They'd then need to replace the Steamworks code with something else that provides the same functionality... and given that everybody hates GFWL, where do they go to get that?

Another recent example of fan uproar initiating change.... A couple weeks back Google added background images to their search page.  They didn't provide an opt-out option.  Users posted their protest, I was among them.  Some users posted in praise of the change.  But a significant number were against it.  Within 12 hours Google reversed the decision and made the new background an Opt-In feature instead of a forced feature.  Everybody was happy.  They did this after having only received a couplethousand complaints from their many millions of users.  They understood the significance of the protest, even though the vocal crowd was just a tinyfraction of their overall user base.  They saw the significance of that small vocal minority.  They knew that many of the silent majority would just quietly adopt a competitors service. 

"Remove Google Background" was the #7 search on Google the day the backgrounds were turned on (or #5, depending on which site you believe). That's not a couple thousand complaints, thats millions of users. Besides, that was only going to be forced on for 24 hours anyway, so all they did was end it early when they realized that you couldn't turn the stupid thing off.

That said, once they realized how unpopular it was, they did the right think by yanking it. But it's also a lot easier to yank that then to rip Steamworks out of a game.

From what I gather by gauging the reaction at CFC;there is a significant number of would be pre-orders that will not occur because of steam.  I assume that a large portion of pre-order sales come from the fan site population.  That alone makes for a noteworthy impact.  Other players say they will wait until the game has been reduced in price (saying that games on steam are not worth full price). Still others won't be buying the game at all due to steam. I think the steam decision has already made a significant impact.  Then once the masses get the game, any discontent from that population will be felt in future sales.  I don't expect that group to come flocking to the fan sites and register just to protest steam.  I think there may be some, but mostly I think their discontent will come in the form of decreased sales of the expansion packs and future games.

There's no question it's cost them some sales. The issue now was if there will be some huge public backlash once the unsuspecting customer buys it and discovers Steam. But I don't think that's very likely.

(Of note, I've seen people in other communities who ONLY buy games on Steam. Not sure what's up with that.)

on Jun 21, 2010

Tridus

(Of note, I've seen people in other communities who ONLY buy games on Steam. Not sure what's up with that.)

(Pls note my post isn't directed at you personally, just to this very good post).

Steam as a digital store is great.  Similar to Impulse or Gamersgate it gets a lot of love from people who want to buy their game digitally.  The problem though which many don't see is that Steam doesn't end there and controls your games.  You can give me posts all day long about "offline mode" all you want, but Steam is still there, in the way.  A digital store like Impulse I can buy and download the game and uninstall Impulse never to be seen again if I want.  And I own the game and can install it 10 yrs from now without Impulse.  Can't do that with Steam.

Steam is very much liked by those that play shooters.  It's very much a multiplayer platform and the common thing that people post about how much they like Steam is because "they get notified when friends want to play a game" or "they can chat with friends while they play" or whatnot.  Basically Xbox for the PC.  So if you're a kiddie (no offense, but let's be realistic here with what the audience really is) FPS gamer Steam is great.  Steam is awesome.  If I was big into multiplayer games I'd probably like Steam too.

The PROBLEM is when you start forcing Steamworks and Steam down the throats of primarily *single player* games, which the Civ franchise is (and Fallout NV which is single player *only* for crying out loud).  Steamworks offers *NOTHING* of value to a single player gamer.  Achievements?  Please.  All it does is get in the way and has many downsides which have been listed many times.  But the Steam lovers say "but it allows me to know when my friends are on so I can play COD with them".  Great, that's awesome.  But what does that do for the Civ gamer, the vast majority of which play single player and never go online.  Nothing.  And *that's* the point.

My dislike for Steam isn't hate for Valve.  I blame 2K and Firaxis for this decision to build it into Civ 5.  They are the ones to blame.

on Jun 21, 2010

the common thing that people post about how much they like Steam is because "they get notified when friends want to play a game" or "they can chat with friends while they play" or whatnot.

I never, ever use Steam for chat since I have Xfire, which works just as well and it automatically detects all my games, so no need to tell Steam I have a non-Steam game installed.

on Jun 21, 2010

Oh, let's just be honest here.

Don't forget to put the crackers into the discussion. Yes, I know, it is illegal. But they exist. And this type of decision is only sweet juice for them. They will have a party with this.

The problem is, many people that disagree with this decision will go after the cracked solution, and the crackers will probably have one of the biggest bot-trojan-whatever distributions in history, all thanks to a stupid decision like this.

Let's talk reality here. And reality without the crackers, even if sad to say, is not reality at all.

Now THAT is a problem.

on Jun 21, 2010

bonscott

Steam is very much liked by those that play shooters.  It's very much a multiplayer platform and the common thing that people post about how much they like Steam is because "they get notified when friends want to play a game" or "they can chat with friends while they play" or whatnot.  Basically Xbox for the PC.  So if you're a kiddie (no offense, but let's be realistic here with what the audience really is) FPS gamer Steam is great.  Steam is awesome.  If I was big into multiplayer games I'd probably like Steam too.
.

All FPS gamers are kiddies. Nice. I guess the legions of gamers who played Doom as a teen never grew up.

Of course you'll probably change your tune when Impulse Reactor comes out, because it aims to do the exact same things Steam does. Unfortunately, it won't be as successful, because Steam is always on, making it a much better community engine. Impulse has always been too hands off, and Reactor seems to only launch when you're playing a Reactor game.

 

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