Placeholder in case I ever use this later.
Published on May 6, 2010 By Alstein In PC Gaming

http://store.steampowered.com/news/3792/

I wonder if this means Brad Wardell will stop working with Civ V.

I just can't support DRM, that while not TOO bad, helps enforce a near-monopoly.  This may be a blow to the other DD providers- as this is the biggest game to do this so far.

 

Hopefully EWOM is everything I want, because now I'm relying on it.

 

(Note: I do use Steam, I just won't support being forced to use it on non-Valve products)


Comments (Page 7)
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on May 07, 2010

It's been confirmed on Civ5's twitter feed that Steam is not required to be online to play Civ5.

That doesn't mean you can play Civ5 WITHOUT having the Steam client running

on May 07, 2010

Frogboy



How is it any different to Elemental requiring Impulse to be installed and active to play?  Impulse/Steam install an invasive client.  Impulse/Steam is required to authenticate those two games.  Impulse/Steam have "exclusives" with those games.  Impulse/Steam are used as the DRM system.  Impulse/Steam force you to join their communities with all the good/bad that comes with that.  Impulse/Steam MUST be running in the background to receive patches and updates.

A little hypocritical in my opinion.


So you feel 2K Games is simply entitled to my dollars and my modding time then even though its success comes directly at the expense of what I work on? I'm sorry but are you insane?  

Previously, on the assumption that Civilization V was going to be a normal PC game release, its success would help all strategy games.  Now, its success basically helps solidify Steam's position. I certainly don't want that. So why should I help support that move?

Now, if you think that there being a single store (with no other viable options) to decide what is and isn't going to be available is a good thing then there's nothing to discuss.

Impulse exists because no one else bothered to come up with a credible alternative to Steam.  Without Impulse, the PC would certainly become a a closed platform where Valve gets to take 30%+ cut of every game that comes out because in the long-run, digital distribution is going to dominate.

I always assumed that every publisher would end up with their own e-store.  But if Steam (or anyone for that matter) takes over and the PC becomes effectively a closed platform, then why would anyone want to develop for it given the headaches of making a PC game? Might as well make iPhone games or Xbox games or whatever where at least the platform owner delivers a helluva lot of value.

If you want Valve to be the PC game platform owner, then more power to you. But I doubt most PC game developers feel that way.  I know I certainly don't.  My disappointment isn't with Valve or Steam. They make great products and Steam and Steamworks is a great system.  My disappointment is with Civilization.

 

 

 

I'm not arguing the perspective of 2K, Firaxis or Civilization as a series.  Your original comment implied you wouldn't participate with Civ5 due to the deal struck between Valve and 2K to use Steamworks.  From a purely business point of view I can totally understand that you would not want to favour Impules's direct competitor.  That I totally understand.

I was arguing the point that if you really are dropping Civ5 because of the inclusion Steamworks then that is a little hypocritical due to the requirement of Impulse for Elemental (as specified on the product page).  Like Civ5, Elemental will be available through brick 'n mortar, Amazon and other locations (I'm assuming) yet to participate in the community and receive patch updates, an Impulse account and installation will be required.  How is this different to Civ5?  It's NOT.

As mentioned in my previous post too, it's been confirmed that Steam doesn't need an active connection to run Civ5, it can be run totally offline and disconnected.  Same as Elemental.  Steam will publish community updates and patches to Civ5.  Same as Elemental.  Personally I don't understand (except from a purely business competitor perspective) how you can refuse Civ5 when you're doing the same thing with Elemental on Impulse.

I use Steam because of their catalog.  I also purchase a LOT of Indie games off Steam to help support Indie developers.  It's unfortunate that Impulse doesn't have the same depth and strength of options for me.  I also use Steam because 9 times out of 10 I can get the games for almost 50% of the price of brick 'n mortar.  I live in Australia where new releases cost me $100, whereas on Steam they are usually $50-60.

As a consumer I have these options.  As a developer using the same "locked-down" option to Impulse DRM with Stardock games as 2K has done with Civ5 to Steam, I'm sure you can understand why I believe it's a little hypocritical to accuse 2K of selling out when you do the same thing.  

Sorry, just my opinion.  

 

on May 07, 2010

@ Frogboy

Now time to get the rights,and continue the MoO franchise.And don't forget about the sequel of Alpha Centauri.

on May 07, 2010

Or better yet, make your own stone-age-to-space-age TBS.  Global Civilizations!

on May 07, 2010

Frogboy
Sorry but that's not true. I've seen people on forums claim that Steam was doing weekend deals before Impulse (they don't provide evidence, they just insist that's the case despite archive.org making it pretty obvious that weekend deals didn't show up until AFTER Impulse came out).

Steam didn't start doing 75% off deals until AFTER Impulse did the 75% discount on Space Rangers 2 on Impulse.

I'm sorry Brad, but you are wrong on this one. On March 6th 2008, Steam sold Two Worlds 75% off. On March 28th 2008 Prey was discounted 75%. In May 2008 Shadowgrounds: Survivor was 75% off. Source: http://forums.steampowered.com/forums/showthread.php?t=720271

According to Wikipedia, Impulse has been released on June 17th 2008. So the numbers just don't add up. If i'm wrong, please tell me how

 

If you take Steamworks to its logical conclusion, then in 5 years, the PC platform will be closed.

In an recent interview you said publishers actually dislike Steamworks and, according to you, tell their developers to not use it anymore. Source: http://www.gamesindustry.biz/articles/acting-on-impulse-interview

Now you are worrying about Steam becoming a closed standard on PC. What has changed in the last two weeks? If your statement in the GI.biz interview was true, there is nothing to worry about, isn't it?

on May 07, 2010

bonscott


A little hypocritical in my opinion.  


Well you are incorrect.  Impulse is only needed if you want to update the game with patches (assuming they aren't available stand alone).  It's certainly not needed to run or play the game.  Only run Impulse when you want to patch your game, ignore it the rest of the time, never have to run it.  Heck, you can uninstall Impulse and delete it from your computer if you want.  Guess what, Elemental or any other game will still run just fine.  Try to do that with Steam. 

I think this just marketing crap. Show me a PC game, and I will show you a game that NEEDS a patch. Until the publishers/developers actually release games that function properly out of the box, requiring Impulse to update the game is just as invasive as Steam. I can show you thousands of games that were pretty much complete garbage without their first patch, including a Stardock title.

Having said that, it's realy unfortunate that Valve keeps grabbing exclusives like this. It narrows the playing field, and a narrow playing field is bad for gamers. I've used Steam as a bargain sale store, to pick up titles I've passed over before and to pick up Valve's titles. I really don't want to feel forced to use their store. I don't take kindly to companies forcing me to do anything, and unlike with Impulse, when the steam servers take a nose dive, access to your games go with it. Since Impulse isnt' required to run to play (after the forced use for updates of course) at least you don't have to worry about that.

Oh wells, won't be the first of long running series I pass on.

on May 07, 2010

... Like Civ 5, Elemental will be available through brick 'n mortar, Amazon and other locations (I'm assuming) yet to participate in the community and receive patch updates, an Impulse account and installation will be required. How is this different to Civ5? It's NOT...

Actually, it's quite different.  Stardock is using it's own service, Impulse Reactor, and is intertwining Elemental and Impulse and Impulse Reactor together at their descretion.  Now, let's say you make a game and want to use Impulse Reactor as well to gain access to all the features.  You can, for free, and you can then host it on any other Digitial Distribution platform you want, including Steam, without requiring Impulse or an Impulse Account.  People who buy the game via Impulse can have it updated via Impulse and people who buy the game over Steam can update the game over Steam without needing Impulse.  It doesn't force anyone to do anything.  Now, let's say you want to use Steamworks instead.  You can, provided Valve get a slice of your profits and your game is locked to Steam.  If you buy it over Impulse, they need to download and install Steam and get a Steam Account and then download the game through Steam before they can even run their game.
A company intertwining their own games with their own services makes sense.  I'd have a lot less faith in Impulse, for example, if their own Development company weren't using it's feature set.  A company forcing everyone else in the industry to use their service makes sense for that company, though not for anyone else, including the customer.

...I live in Australia where new releases cost me $100, whereas on Steam they are usually $50-60...

I also live in Australia, and the highest profile titles on Steam are currently running around US$69-79.00 mark, which on a good day with exchange rates, equates to around AU$80-95.00.  However, the retail stores have, for example, Modern Warfare 2 for AU$49.95 (K-Mart, I believe).  Even at the so-called massive sales on Steam, where you'll see 25-50% knocked off a title, the prices are inflated considering the cost of physically producing the box, discs, manual, shipping, placement, etc.


Guest83
I'm sorry Brad, but you are wrong on this one. On March 6th 2008, Steam sold Two Worlds 75% off. On March 28th 2008 Prey was discounted 75%. In May 2008 Shadowgrounds: Survivor was 75% off. Source: http://forums.steampowered.com/forums/showthread.php?t=720271

According to Wikipedia, Impulse has been released on June 17th 2008. So the numbers just don't add up. If i'm wrong, please tell me how

Let me see if I understand you.  Brad Wardell, CEO of Stardock and owner of Impulse, provided incorrect information on his own product and company?  The third part site, Archive.org, is also wrong? Do you re-read your posts before you click 'Post'?

Guest83
In an recent interview you said publishers actually dislike Steamworks and, according to you, tell their developers to not use it anymore. Source: http://www.gamesindustry.biz/articles/acting-on-impulse-interview
Now you are worrying about Steam becoming a closed standard on PC. What has changed in the last two weeks? If your statement in the GI.biz interview was true, there is nothing to worry about, isn't it?

I don't understand the point of this? 
Brad advised that his contacts don't like Steamworks.  Brad then advised that in a hypothetical situation where Steamworks is allowed to continue unabaided ("it's logical conclusion") which it won't do due to services like Impulse Reactor being made available soon (hence the situation being hypothetical and thus the useage of the term "its logical conclusion"), that Steam would create a console-style environment where the platform as a whole passes through the company which owns the platform which in this hypothetical situation would be Valve due to the locked in nature of the Steamworks DRM, thus creating his point.
What's your point?

on May 07, 2010

arstal



Quoting Haree78,
reply 19
Is a Developer who says "no, only our shop can sell our game" any different?


 

First-party can do that all they like.   They're not doing it to lock others out of the market.

 

 

 

What hypocracy in this thread.

Sony and Microsoft have been doing this to each other with their consoles for a long time, it's competition, Stardock need to step up.  If they aren't catering to Developers/Publishers as well as Valve then they need to improve.

 

Frogboy

But if Steam (or anyone for that matter) takes over and the PC becomes effectively a closed platform, then why would anyone want to develop for it given the headaches of making a PC game? Might as well make iPhone games or Xbox games or whatever where at least the platform owner delivers a helluva lot of value.

 

What?  Steam takes away a lot of the headaches of PC game development, as you well know.  That's exactly what Steamworks is, and Steam itself.  It's a form of DRM (hear the crowds gasp) that most seem to accept so win for the Developer win for the consumer (Can I expect cheaper games because they sell more?).  Plus it gives them great multiplayer functionality that would take tons of money to produce so more money spent on game development or cheaper games.

With options such as Steam and competitors bringing development more in line with consoles why wouldn't people want to develop for PC?

I understand from a business perspective your position, you don't want to support the competitor, but don't dress this up as Steam being evil or bad for PC gamers, they are just selling themselves better than you and it's something you need to address.

on May 07, 2010

bonscott


Well you are incorrect.  Impulse is only needed if you want to update the game with patches (assuming they aren't available stand alone).  It's certainly not needed to run or play the game.  Only run Impulse when you want to patch your game, ignore it the rest of the time, never have to run it.  Heck, you can uninstall Impulse and delete it from your computer if you want.  Guess what, Elemental or any other game will still run just fine.  Try to do that with Steam. 

 

I keep hearing this argument.  So, you're big gripe with Steam is that is has to be running, but you don't mind Impulse because the ONLY difference is that Steam has to be running.  Other people don't mind that, but they refuse to do it because they can't be bothered to set Steam to offline mode.  This is the stupidest thing ever.  Sure it's your choice, but it doesn't mean your rationale is in any way intelligent.  

on May 07, 2010

In my country ( Hungary ) lots of games are cheaper in retail,than on Steam.

on May 07, 2010

ZehDon


Let me see if I understand you.  Brad Wardell, CEO of Stardock and owner of Impulse, provided incorrect information on his own product and company?  The third part site, Archive.org, is also wrong? Do you re-read your posts before you click 'Post'?

 

If Wikipedia (also a 3rd party site) is correct about the origin date of the Impulse client, then yes, Brad Wardell is wrong.  All the information Guest posted is evidenced with links stating exactly what he stated whereas Brad provided only a reference to a search engine's general site.

Although I'm sure it's impossible for a CEO to be wrong... never happens.. ever.. just assume they are always correct and infallible.  Works great in the banking business.

 

Also, I'm reallly getting frustrated with these forums.  I keep trying to post, but it's literally taken an hour and a half to get 3 posts up.  "Forums go Boom" x100 on Chrome, Firefox, and Internet Explorer.

 

on May 07, 2010

"The Steam happy people" seems to miss the point of the "The Steam not so happy people"

The problem is not that it is on Steam, its that it is Steam only. You have to install the Steam software even if you buy it at Gamestop. This is what many have a problem with. Many players play single player only and dont want the Steam functionality.

The "Steam only" thing also raises the question of Steam getting too much market power. When huge games like CIV V comes on one platform only, that creates an uncomfortable feeling for many.

Saying that "I am happy with Steam and there is no problem" doesnt address the concerns that many people have over this development.

on May 07, 2010

RAWRRRR


I keep hearing this argument.  So, you're big gripe with Steam is that is has to be running, but you don't mind Impulse because the ONLY difference is that Steam has to be running.  Other people don't mind that, but they refuse to do it because they can't be bothered to set Steam to offline mode.  This is the stupidest thing ever.  Sure it's your choice, but it doesn't mean your rationale is in any way intelligent.  

You say that like it's a minor difference. It's not.

on May 07, 2010

joasoze
Many players play single player only and dont want the Steam functionality.
I don't like the "every game need achievements" crap,and never used the ingame community feature.

on May 07, 2010

ZehDon


Let me see if I understand you.  Brad Wardell, CEO of Stardock and owner of Impulse, provided incorrect information on his own product and company?  The third part site, Archive.org, is also wrong? Do you re-read your posts before you click 'Post'?

 

If Wikipedia (also a 3rd party site) is correct about the origin date of the Impulse client, then yes, Brad Wardell is wrong.  All the information Guest posted is evidenced with links stating exactly what he stated whereas Brad provided only a reference to a search engine's general site.

Although I'm sure it's impossible for a CEO to be wrong... never happens.. ever.. just assume they are always correct and infallible.  Works great in the banking business.

 

Also, I'm reallly getting frustrated with these forums.  I keep trying to post, but it's literally taken an hour and a half to get 3 posts up.  "Forums go Boom" x100 on Chrome, Firefox, and Internet Explorer.

 

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