Placeholder in case I ever use this later.

This is not going to be pretty, and maybe not that profitable in the short-term.  I am going to sound harsh, but I do want this to succeed, as I see the potential.  This is not intended as a slam on you guys- I hopee you know what I post here well enough, that you know this isn't just me begging or slagging.

Right now: the perception of this game is that it's unplayable, and that  buying a Stardock game isn't worth it until at least a year out.  That's not good for business.

 

Solution:

 

a) Next week, throw some mods on the site.  There have been some decent mods made already that help the game out.  The mod section needs to be more then just maps.

Get custom MP servers up ASAP after getting MP online.   MP will help with the balance, since people will make MP mods to fix balance issues.  That might be able to save you some manhours on balancing.  If possible, allow for mods to be used on SD servers (work with the mod community on this)

c) Keep up the good work on support overall.  I trust you guys fully on that, otherwwise I would be raging at you guys right now.

 

d) This is the part you might not like.  You're going to have to eat short-term profitability on this, in order to help in the long-term.

You'll need to be aggressive on discounting once you can.  (I understand you can't right now)

That said, the expansion.  It needs to be a stand-alone game, with a bug-free, very generous demo out a month before release.  Maybe even full game esque.   The burden of proof is right now, (fairly or not), on you guys to prove you can have a solid launch.  Showing the world what a year of your support can do for a game will restore your reputation (which is tarnished outside of here right now)

The downside is the fans who stuck it out will feel screwed over a bit, (I'm one of those fans) , but I think most of us would be ok with that , given the circumstances.  Maybe give us the expansion at a discount based on when we pre-ordered elemental, or a loyalty bonus on Impulse when we get it?  (not DLC, but a credit to use on other things)

e) Learn from your mistakes and don't rush future titles, even if it  seems to make business sense at the time.  It bites you back tenfold.

I never thought I'd be trying to tell a millionare how to run his business, but I'm trying to look at things from a cold, business side, not my gamer side.  As a gamer, I'd be willing to hand over my money- I know I won't regret this ride.  However, I know I got a minority opinion, and the Joe Average gamer right now- he's writing you guys off.  I'm worried about the long-term damage that could happen, and how it would mean lower budgets for SD titles in the future, and less ambitious future projects- such as GC3.  (I am motivated by self-interest here)

 


Comments (Page 9)
11 PagesFirst 7 8 9 10 11 
on Aug 29, 2010

Raven X
In Elemental's case Stardock really should have bit the bullet and pushed it back until Feb until all these bugs and balance issues were squashed. I honestly don't think any pre-planning was done at all in regards to balance and that can pretty much be proven by seeing Brad's views as a game developer. Brad is concerned with getting engine mechanics working properly, he doesn't care how much damage a Fireball does or how much Strength a Demon has because to him that is seen as "content fluff" that can be tweaked later if needed. While that may be true from a Developer Viewpoint, that is decidedly NOT TRUE from a Gamer's Viewpoint. From a Gamer's perspective that "content fluff" IS THE GAME.

Couldn't agree more. Very little gameplay balancing appears to have happened which presumably reflects the very low importance that Stardock (and by that I mean Brad) put upon it... and yet to the paying customer, particularly for a strategy game, gameplay balance and having interesting choices and trade offs is one of the critical requirements.

It strikes me that what is required is several large spreadsheets of the various game data along with formula to balance them out mathematically, followed up by in depth play testing to check that what seems balanced mathemetically actually feels that way when played. I'll eat my hat if this has happened at more than an extremely rudimentary level.

Fortunately it is still possible. They aren't going to be able to pick up most of the potential customers they have lost from this release but they can fix it so that those who have already bought it are happy and maybe maintain steady ongoing sales.

 

 

on Aug 29, 2010

Satrhan
Wow Raven, coming down a little harsh on Frogboy aren't you?

Not that I dissagree that the game is unfinished, quite the contrary. I haven't started the game since the fist day I was able to play it. I think I might need to force myself to start it and find the FUN that you and other people are talking about.

Nevertheless, we all know Brad is a good guy, and a gamer deep down inside. Maybe after he comes back from his holiday, and had some time to actually play the game, he'll have changed his mind about some of this stuff. Maybe he won't. But still, putting words into his mouth, especially when they sound so negative is just bad form, at least IMHO. (Not trying to pick a fight here or anything, I enjoy reading your posts even if I don't agree with you all the time )

Hmm? No, no, not at all. Brad is a Great guy and one of the hardest working Dev's in the business, bar none. I don't know any other Dev, much less a CEO of a multinational corporation, that would take the time out of his busy schedule to sit down and talk with people like he does. I was just stressing some of his business views. I've said in a lot of other posts Stardock kinda got screwed on this one. Brad should of had a lot more time to work on the AI and stuff and it's not really his fault he didn't. He did the best he could in a short amount of time and did a damn good job with it. Sometimes I get a little..hmm, "vocal" or "dramatic" when typing out replies so my posts can come off a little harsher than they mean to.

I love the hell out of Elemental and for the first time since like, X-Com, I kinda consider my-self to be a "fanboy" of something, and that's very Very Rare. Elemental is going to be THE Fantasy Strategy game of our generation when all is said and done. It's well on it's way there now. I can't wait to see what the future brings from Brad and the Team not to mention all the Mods we modders have in the works.

I didn't mean my reply there to sound bad in any way, I was just giving my honest opinion, which is still a good opinion (at least I think so anyway).

on Aug 29, 2010

Mistwraithe

Couldn't agree more. Very little gameplay balancing appears to have happened which presumably reflects the very low importance that Stardock (and by that I mean Brad) put upon it...

I wouldn't go as far to say it wasn't important to them. I know it WAS VERY Important to them actually. Elemental is their "baby", just as it's all of our's baby who's put so much into the game over the last two years. Brad see's things as a programmer and a developer though, and has to take a step back to see things from a "gamers" perspective some times, even he freely admits that, and that's not a bad thing. If he didn't think that GalCiv 2 wouldn't have the incredible depth and AI that it has now. GalCiv 2 is my Favorite space/strat game. Even surpassing MoO2 in it's awesomeness. Like I said it was obvious they got kinda screwed on the release window too. I think if they would of had the extra 6 months they thought they were going to have then none of this hoopla over the game would have happened at all and launch would have gone a lot smoother without the drama involved.

on Aug 29, 2010

Raven X
While I agree with a lot of what the OP says, unfortunately I can already tell you Brad won't agree with any of it. According to him the community Always says a game ISN'T ready, and Stardock always says a game IS ready. In Elemental's case Stardock got kinda screwed over with the release windows available to them. They didn't launch early because they needed the money. They released early because they had other deals in the works and pushing the release back until Feb of next year would have cost them a lot on those other deals they already had worked out (making boxes, printing disks, etc etc).

Brad's NEVER going to agree with the community when they say something isn't ready. As a developer he see's Impulse as the ultimate "Fix anything Later" tool and that's a very BAD view to have. While it's true Impulse is great for delivering updates, it's VERY VERY BAD for business when you have the view that "We can patch in fixes at a later date", because by then it's too late to fix the damage that's been done in the eyes of the gaming public. While the game can always be fixed and patched later, winning over the mind and opinion of someone who thinks the game sucks because they already tried it once and didn't like it is often something that CAN'T be fixed later. Once a gamer tries something and doesn't like it they almost NEVER go back and try it again later. I know that is a FACT from having over 20 years experience as a gamer myself and also having quite a few years of experience working in the industry its-self.

In Elemental's case Stardock really should have bit the bullet and pushed it back until Feb until all these bugs and balance issues were squashed. I honestly don't think any pre-planning was done at all in regards to balance and that can pretty much be proven by seeing Brad's views as a game developer. Brad is concerned with getting engine mechanics working properly, he doesn't care how much damage a Fireball does or how much Strength a Demon has because to him that is seen as "content fluff" that can be tweaked later if needed. While that may be true from a Developer Viewpoint, that is decidedly NOT TRUE from a Gamer's Viewpoint. From a Gamer's perspective that "content fluff" IS THE GAME. If it's not balanced and fun then the game will bomb, plain and simple, and he just doesn't see that and most likely never will (thanks Impulse...). This is WHY digital delivery systems aren't good for gaming. They give developers TOO MUCH LEEWAY when it comes to patching up a broken game and this is what allows so many developers get away with putting out a crap game thinking they can fix it later after they rake in the money. Stardock doesn't need to "rake in the money" to keep a game going or in development because they make their money from Windows Applications and Customization. Not to mention Brad could always dig into some of those millionaire bucks if he needed to too keep the game in development until it's Actually Ready.

Maybe now with the damage that's been done to Stardock's reputation he will finally see that when the community says something isn't ready....maybe it's actually NOT READY *GASP*

Having said that, I STILL think Elemental is a AWESOME and FUN game. I'm very glad I have it now and didn't have to wait until Feb 2011 to get my hands on it. Next time though Stardock needs to have all that "Content Fluff" hammered out on paper in the Design Phase While the Engine is being made. That's the way EVERY company I've ever worked for has done things in the past. Game content is NOT FLUFF that can be balanced and tweaked later. It HAS TO BE DONE BEFORE LAUNCH. Or things like this happen and people lose faith in Stardock's ability to make a fun and balanced game-play experience.

 

 

With Brad's latest post, I think he's learned that's not always the case.  Yes, I do agree with you that they were screwed on the release timing.  That said, I think if given the choice between rushing and delaying, you always choose the delay.  Now if I was seventy and had six months to live, I'd be pissed  .  The boxes could have sat in a warehouse, the disks didn't need to be pressed until three weeks prior- so that's a non-issue also.  A rushed game is forever rushed, a great game later is still great.  A game that is rushed but becomes great- those get mixed legacies.  Ultimately though, "it is what it is", and Stardock is going to do a damn good job of making some damn good lemonade out of lemons.  That's the benefit of Stardock's support- and why is it a good business practice- imagine if some other company had put a game like Elemental out at launch in this state, without the reputation Stardock has for improving things post-release.  There would be rioting in their forums- nothing like this.  You see the rioting on other sites that aren't familiar with Stardock.  In the age of the Steam Defense Force, Stardock isn't that well known due to their games not being on Steam.  This is another reason why I'm upset some- Elemental's flawed launch hurts Impulse, which I prefer to Steam, even more now after seeing how Impulse integrates into Elemental.

 

I don't think the criticism of Impulse is fair.  From what I have seen, the integration of Impulse into Elemental, and the things that are being done, is really, REALLY well done.  It may actually be the strongest part of the game so far- though more mod content is needed, not just maps.   You're right that the state of PC gaming has changed- while DD is great, it does have some side effects- and the "fix it later" mentality is one of those.

 

I'll say this- I am confident that (assuming GalCiv 3 is next, which it should be now if it wasn't planned that way- GalCiv is the flagship franchise of Stardock, and a good Galciv will undo all reputation damage if done right at launch) GC3 will not repeat the mistakes of the past.  Stardock learns from their mistakes.

on Aug 29, 2010

arstal

I'll say this- I am confident that (assuming GalCiv 3 is next, which it should be now if it wasn't planned that way- GalCiv is the flagship franchise of Stardock, and a good Galciv will undo all reputation damage if done right at launch) GC3 will not repeat the mistakes of the past.  Stardock learns from their mistakes.

From reading Brad's latest post, it seems to me that he doesn't think they did a thing wrong, and everything is proceeding fine, no reputation damage done. The release date was fine, and the game was excellent after the day-0 patch. They will continue to work on it until a larger majority thinks the game is fantastic. Nothing is different from any other release.

on Aug 29, 2010

Raven X
This is WHY digital delivery systems aren't good for gaming. They give developers TOO MUCH LEEWAY when it comes to patching up a broken game and this is what allows so many developers get away with putting out a crap game thinking they can fix it later after they rake in the money.
You know, that entire post was gold, but I think this part pretty much sums up everything that went wrong with Elemental's launch.

on Aug 29, 2010

arstal

I don't think the criticism of Impulse is fair.  From what I have seen, the integration of Impulse into Elemental, and the things that are being done, is really, REALLY well done.  It may actually be the strongest part of the game so far- though more mod content is needed, not just maps.   You're right that the state of PC gaming has changed- while DD is great, it does have some side effects- and the "fix it later" mentality is one of those.

It's Impulse "specifically" I don't like. It's that they give developers the ability to put out stuff while easily fix it later. Back in the day All developers had to put out a Quality game because they couldn't just instantly patch it up via instant delivery. They had to put out a bug free fully working and balanced game on day one or it wouldn't sell because it would tank. They didn't have weekly or monthly patches and for the most part unless a sequel was planned once a game was released it was "finished". Single player games didn't "continually evolve", that's what I miss and my main complaint with online services like Steam and Impulse. Not that they don't have their advantages, but they have draw backs as well and it's gamers that pay the price.

I agree Brad's latest post does show that he's seeing what's happening and can admit to his mistakes, and that earns respect in my eyes and why I continue to buy Stardock products and support them whenever I can. Yet another thing that other companies don't do.

I want to see GalCiv3 as much as you do but I wouldn't expect it any time soon. They're going to concentrate on Elemental at least until after the first expansion. From what I understand "Societies" is supposed to be the next big project, but, lets keep hoping for a GalCiv3 some time soon.

on Aug 30, 2010

See, I had enough experiences with games that didn't work as well as they should have back in the day that I'm much happier with Impulse, Steam, D2D, and the rest.  

Look at the kinds of games it allows!  GalCiv2, the new game Star Ruler, and Elemental--these are glorious games that became or will become awesome only have ripening in the glow of fan criticism and feedback.  Stardock is MUCH larger than the 2-man shop that is making Star Ruler, but indie games (and yes, Stardock is still indie) fill a void for the hardcore gamer where the mass market no longer treads.  

With the exception of big name brands like Civ, show me a game similar to Elemental that has come out by a major publisher/developer in the last decade.  I can't think of one...

on Aug 30, 2010

Star Ruler is good?  May pick that up on sale eventually- Din's Curse is current indy game of choice though.

 

When I say soon, I mean 2013 or so for GC3. 

 

pre-Impulse, people just played the borked games, not knowing any better.  We expect more now because we get more due to the increased competition that DD sites are providing.

 

Calling Stardock an indie is like calling Butler/Gonzaga indies.  They got enough money to not be an indie.  To me indie is like Soldak or Talewords.

 

on Aug 30, 2010

Back in the day, there was this game...  you may have heard of it...  it was called Pac-Man.  Well, it had a bug where if a ghost was chasing you, it would reach a certain point where it slightly overlapped you and you could reverse direction and go THROUGH the ghost, avoiding being caught.  This was a hole in the code that was never patched.  Further incarnations of the game (Ms. Pac-Man, et al) did not have this bug/exploit.

More complicated games, hardware, people, have introduced more complicated bugs.  Fortunately, we have the technology to get them fixed and patched.

The point is that I have no point other than bugs have existed since the dawn of computer programs.  I even remember bugs in my Atari console games Pong and Pitfall.  Stardock has the desire and the talent to make Elemental live up to its potential and their vision.

Ugh.  I still really have no point other than everything is going to be just fine.

 

on Aug 30, 2010

You guys are spacing on something.  Everyone with a problem will show up to bitch about it.  Almost no one else will bother.

 

Big picture, the shit has hit the fan press side, and Stardock has a lot of cleanup to do.  This release was not a catastrophic fuck up though, or 54/46 in favor of the game wouldn't be there.  The lion share of the player base really isn't having a cow over the game, or the forums would be crashing from the overload.

 

Before anyone has kittens over it, I had the bugged tactical battles that crashed the engine and I marked myself down for disappointed in the poll because I don't like how shallow the tactical combat and army building is.  I'm an asshole, not a fan.  I do have a firm grasp of reality though, something some of you should work on.  This is especially true when so many of you are holding it up to Master of Magic.  Seriously, bitching about instability, poor performance, and shit for brains AI, while comparing it to a game that was released in much the same state at a time when everyone was on the same operating system running 8 bit sprites.  How long is the list of spells that still crash the game?

 

Worst game for severe bugs I've played in recent history.  Civ4.  It's just one bug that really pissed me off.  The one where it craps out EAX loading up the fucking splash screen and trashes the kernel, hello hard reboot!  They didn't fix it till BTS, they never did fix the broken options.

on Aug 30, 2010

The crash bugs don't worry me, they will get fixed. The gameplay balance and making the many choices in the game all meaningful is where the real challenge is going to be because there is a lot of work to be done here.

on Aug 30, 2010

psychoak


Big picture, the shit has hit the fan press side, and Stardock has a lot of cleanup to do.  This release was not a catastrophic fuck up though, or 54/46 in favor of the game wouldn't be there. 

 

A 54/46 split in the intensely loyal fanbase for a publisher that had huge gamer goodwill (look how gentle the reviewers have been because of this very thing) registered to your own forums is a giant problem.

 

Mistwraithe
The crash bugs don't worry me, they will get fixed. The gameplay balance and making the many choices in the game all meaningful is where the real challenge is going to be because there is a lot of work to be done here.

 

I agree totally. I never cared about the bug myself (although people who bought the game without being diehard SD fans definitely did) but the design issues concern me deeply.

on Aug 30, 2010

You know all this game needs is to clean up the detail more and maybe play with the tactic screen a little is all.

 

Eather way this game is not to bad yet still have alot to learn.

 

 

Thanks

Flynn O

on Aug 30, 2010

Also not trying to slam the game, as I too see the potential for a decent game here.

On the plus side it definitely launched in 'playable' condition, but only barely. What I see it as lacking is any kind of 'polish', the whole thing seems very hastily done and some of the UI / gameplay interface decisions just seem downright baffling. (As in how did anything this clunky make it past alpha testing, let alone beta)

This game doesn't break much in the way of new ground here; we're talking a revamp of the old Warlords concept with a bunch of Civilization-esque tech trees and tile placement added in; so why does so much of this feel like you tried to 're-invent the wheel'?

As I see it, what needs to be done in the next few weeks (months at most) is to first and foremost squash the last of the crash bugs - until I can play for 4 hours+ straight and not CTD once, you have problems. After that, the 'random' maps and overall game AI need serious work along with some possible UI fixes while you prune the remaining text and tooltip bugs out as well.

11 PagesFirst 7 8 9 10 11