Placeholder in case I ever use this later.
Published on May 6, 2010 By Alstein In PC Gaming

http://store.steampowered.com/news/3792/

I wonder if this means Brad Wardell will stop working with Civ V.

I just can't support DRM, that while not TOO bad, helps enforce a near-monopoly.  This may be a blow to the other DD providers- as this is the biggest game to do this so far.

 

Hopefully EWOM is everything I want, because now I'm relying on it.

 

(Note: I do use Steam, I just won't support being forced to use it on non-Valve products)


Comments (Page 21)
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on May 11, 2010

Actually, copyright holders do have control over individual copies by law.  This is the full purpose of Copyright Laws.  If you carefully read the EULA of software, you will also notice that you are only granted a license to use the software, that it is in fact not regarded as a "copy" of the copyrighted material (since mastering produces "originals" not "copies").  You don't actually own the software, just the right to use it.  Thus, you do not have the right to transfer that ownership of the license (or First Sale Doctrine under US law).

Hello Dale_,

Please explain what you mean by this statement. Are you saying that I'm not allowed to resell my copy of (for example) Halo 2 to someone?

If you are, then you are not correct. That is all I'm saying.

on May 11, 2010

bonscott

EXACTLY!

Like the Civ Fanatics HOF mod.  After a patch it's usually 2-4 weeks at least before the HOF mod is updated for the new patch as they test thing to either work with new features of the patch and to make sure things aren't broken.

 

I really don't get the mod argument. What are the two most modded games in history? Half-Life 1 and Half-Life 2, both use Steam. But now all of a sudden Steam would cripple modding in Civ5?

on May 11, 2010

What are the two most modded games in history? Half-Life 1 and Half-Life 2, both use Steam.

 

Respectfully disagree with that assertion.

on May 11, 2010

But now all of a sudden Steam would cripple modding in Civ5?

It wouldn't be much of an issue for Civ5, not because having a constantly changing version makes modding harder (it does) but because 2K doesn't patch games often.

on May 11, 2010

TCores

quoting postActually, copyright holders do have control over individual copies by law.  This is the full purpose of Copyright Laws.  If you carefully read the EULA of software, you will also notice that you are only granted a license to use the software, that it is in fact not regarded as a "copy" of the copyrighted material (since mastering produces "originals" not "copies").  You don't actually own the software, just the right to use it.  Thus, you do not have the right to transfer that ownership of the license (or First Sale Doctrine under US law).

Hello Dale_,

Please explain what you mean by this statement. Are you saying that I'm not allowed to resell my copy of (for example) Halo 2 to someone?

If you are, then you are not correct. That is all I'm saying.

As I've explained, due to the Berne Treaty copyright law is applied in country of use, not country of creation (unless both are in the same country).

on May 11, 2010

Nesrie

Quoting Dale_, reply 298


I was pointing out that the US case law you used to justify your position is not relevant in Australia, and actually is different to how it would've ended up in Australia.  I would advise reading up on the Berne Convention, WIPO, how both treaties were implemented in the US and how it differs to most countries who signed those treaties (and why it's different).


I didn't point to a specific case law, that was someone else. I support taking the approach which is not the same thing. I am familiar with Autocad, but again, i didnt bring it up.


I apologise as I thought it was you.

Maybe you should read the thread a little better to understand how copyright law is handled in the USA since we are talking about US companies in this thread. You still can't even acknowledge the difference between what you claim to be saying, and what you are actually saying. 

What is this "difference" that you are talking about?  Usually when someone claims something, they say it.  

Anyways, as I said in my last post above, due to the Berne treaty copyright law is applied at country of use, not country of creation (unless both coincide).  And since I am in Australia, Australian copyright law is what I'm using for the basis of my comments, not US copyright law (which wouldn't apply in my case since copyright law is applied at country of use, which in MY case is Australia).

on May 11, 2010

I think we maybe have had enough of the your law my law jumbo in here please Could we see if we can stray back to the more narrow path that is the topic?

on May 11, 2010

Valve is a US company- US law would apply.

 

One thing I'd be interested in is whether Valve did anything in violation of the Sherman Act.

 

I strongly suspect 2K got some monetary gift from this.

on May 11, 2010

Wintersong



Quoting Adante,
reply 10
Wait what is the problem with this?
Forced to be online no matter what to play in single player. And the excuse of "But you have internet all the time." is pure BS, so don't bother with it. In any case, I don't have anything against Steam... except Steamworks.


Still waiting for companies to force me to give blood samples each time I launch a game (while being online) to check for my identity as the true owner of a license for their game (that is nothing but a client as the game is actually in their servers, for which a pay a monthly fee to be able to enjoy my single player experience). All that while a security man from their company watches me frommy own room to make sure that I use a legitimate copy of the client (in addition to online checks), that no one else plays with my license (in addition to be forced to play with the webcam on so they can watch me)... e t c

 
You have to be online in order to activate the game. After that you need not be online to play, as steam can run in offline mode. You need to run steam and civ5, but steam needs no connection save for multiplayer of course.

I do not see the problem with steam, although I can see why this would be a blow for SD and impulse - just like it is a blow for every digital cliënt that sells software other than steam. This will not stop me from buying civ v as I have little doubt that it will blow most strategy games out of the water - maybe even including EWoM. That however will not stop me from playing Elemental at all, as elemental will still be awesome, no matter what the competition does.

Woohoo two great games coming this fall!

on May 11, 2010

XeronX

Quoting DeCypher00, reply 124I find all this fear of Steam becoming a big evil empire kind of funny.

It's already a big empire. Impulse is the Linux to Steam's Windows.

Being afraid that Valve will control all publishing is silly. You know what happens when they overstep boundaries? Consumers and developers can easily move to consoles. It's already happening for the most part. Valve is not stupid enough to destroy the PC gaming industry. Please give them some credit.

I feel like I'm in a Linux forum on a thread bashing Windows. There are plenty of valid points, but they are all ultimately meaningless. Steam, like Windows, doesn't play fair. They bundle their store with everything, and throw irresistible deals in your face every time you close a game or use their community features. That's just smart business. It's fine and dandy to take the high and mighty road like Linux does, but as a consumer, the bottom line is this: if it works, I'll keep using it. And that's where Steam is.
Okay I keep trying to read the entire thread before I post but this one post made me take real exception.

Windows vrs Linux.

I have 3 PC's in my home. One for myself, one for my wife, and unfortunately one for my son and schoolwork because I won't let him touch mine.

All three machines are built by me. I ordered all the parts seperately and built the systems to the specs I wanted in my gaming platform. Of course after I had them built I needed an OS. So of course for what I use my computer for I choose window and the current version was Vista.

I went out and spent 200 dollars on the OS which the cost alone almost made me consider a different OS. But I bit the bullet and came home and installed Vista on my machine and my wives. But because of the damn interwebz and having to register on it. I could not use my copy on both my machines. Nevermind I spent 200 F*ing dollars on an overpriced operating system. Nevermind that as far as I am concerned this is my property now. I had to buy a second copy.

This made me decide I had finally had enough of Microsoft's Bullshit. So I looked into what it would take to go either Mac or Linux. after some time consuming research I figured out due to what i use my machine for. While the other two were options. they were not really acceptable options. Too be able to run the selection of items I demanded with the simplicity I demanded. It was either windows or nothing. So I was left with a very unpalatable choice, though it was really a dictate dressed up in a choice.

So yes while it is nice in theory that the market will correct itself, The fact of the matter is while the free market may be the best option out there, It is by no means a reliable option. With enough market share you can effectifely neutrilize a free markets ability to correct itself. You can conquer the market without ever truely consolidating a monopoly.

Yes I thouroghly Dislike the fact that due to the number of games I own Hard copies of. I have Steam, Impulse, Windows Live, and god knows whatever 3rd party crap I shouldn't be forced to have but am. But if i want to play anything at all I am forced to choose all or nothing.

And when the choices are all or nothing....

You really don't have a choice at all.

 

 

Cough should of got the OEM version for significantly less cough (or shopped around). COUGH!

on May 11, 2010
Valve is a US company- US law would apply
No, because Valve sells its products around the world. If Valve was a US company, with it's servers in the US, selling products only to people in the US, then US law would apply. As it is though, other countries laws apply as well as the US's.
on May 11, 2010

Exactly. Valve is an international company. Its only based in the US (headquarters).

on May 11, 2010

Tasunke
Exactly. Valve is an international company. Its only based in the US (headquarters).

I am going to go out on a limb here and guess that they, Valve and 2K sell more legal copies of their games in the US than any other country, and probably some countries combined.

on May 12, 2010

For now ...

 

Although you have to admit that between the vast majority of Video Game market share lies within the United States and Japan. Therefore, saying that an International (Video Game based) Company should not be considered International because the majority of transactions are in either United States, Japan, or both would be an unfair statement.

That would be like saying that World War I and II are not world wars because the "majority" of the fighting took place in Europe. Or, equally, it would be like saying the only participants in World War II were United States, Britain, Germany, Russia, and Japan. As opposed to the many, many nations that actually participated.

on May 12, 2010

If it's true as I read here that only 20% of customers download games while the rest still buy the disk, that means only a small fraction of t2/firaxis customers will be downloading civ5 in the first place. Giving steam a monopoly, if that is in fact what is going to happen by default because of steam's business practices, means the civ people will even be missing out on some of those download sales because of customers preferring other download services or not liking steam. If steam has 70% of the download market, as I read here, then that will be 30% that may not buy civ5 because of the steam decision. So of the total market, mathematically that works out to 30% of the 20% which download games and around 6% of the total market that may not buy civ5 because of the steam decision. 6% may not seem like a lot, but for every potential 1 million sales, that's 60k of lost sales. At $60 a shot, that's a loss of $3,600,000.00. for setting up their download sales exclusively with steam. I wouldn't exactly call that chump change.

Another thing is that downloading games and using services like steam is still relatively new. Many people have little or no idea how these things work yet. The majority of those people who buy the disk and then go to sign up and use steam are going to be in for quite an education experience. Signing up appears easy enough, but there is a lot of things you need to know and learn if you are someone new to this sort of thing. And I would guess that a fair proportion of people will run into difficulties. From the civfanatics forum, here are a couple of links to posts describing problems people had using steam:

http://forums.civfanatics.com/showpost.php?p=9180669&postcount=31

http://forums.civfanatics.com/showpost.php?p=9177450&postcount=29

Now these people were probably more experienced using things like steam than the average person buying a disk at a store. Since one has to install steam and run it at least periodically, everyone buying the game will have to learn how to use the service. Someone brand new to this gaming concept, like quite a few will be, are going to have real headaches when these kinds of problems manifest themselves. They wont know what to do, and since they wouldn't be expecting such complications, they are going to be pissed off big time.

Back when civ4 came out, there were all sorts of compatibility problems and some programming bugs. It took them a while to fix that mess. Integrating a 3rd party's software into the civ5 programming will likely increase these usual new release compatibility/bug problems even more. This is much more complicated than just putting the game on steam to sell it like they did with civ4, it's mixing steam and firaxis programming together in the same product. That alone should make for some interesting problems down the line. I see a major train wreak approaching for t2/firaxis with civ5.

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